Ticket #309: region_borders_on_water_surface.patch

File region_borders_on_water_surface.patch, 386 bytes (added by BadassTester, 2 years ago)
Line 
1Index: trunk/source/simulation/TerritoryManager.cpp
2===================================================================
340a41,42
4> #include "renderer/Renderer.h"
5> #include "renderer/WaterManager.h"
6298c300
7<               glVertex3f( coords[i].X, coords[i].Y, coords[i].Z );
8---
9>               glVertex3f( coords[i].X , std::max(coords[i].Y , g_Renderer.GetWaterManager()->m_WaterHeight), coords[i].Z );