Custom Query (306 matches)

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Ticket Summary Status Owner Type Priority Milestone
162ffmpeg licensing issuesnewdefectblockerBeta
469Access violation writing 0x0B69CA40newdefectblockerUnclassified
6Random Map ScriptingnewtaskcriticalMultiplayer Demo
7DiplomacynewtaskcriticalDiplomacy Demo
11User ProfilesnewtaskcriticalMultiplayer Demo
26Entity Events - Garrison - ProppingassignedEmjeRtaskcriticalAdvanced Playability Demo
68Network - BasicnewtaskcriticalMultiplayer Demo
121Dynamically link DevILnewPhiliptaskcriticalRelease
1Player PropertiesnewtaskmajorPlayability Demo
2Gameplay - Unit AInewtaskmajorPlayability Demo
4Make simulation speed configurablenewtaskmajorPlayability Demo
8Simulation - Time ElapsednewtaskmajorEnvironment Demo
9Simulation - Game Record/ReplaynewtaskmajorAdvanced Multiplayer Demo
13FormationsnewtaskmajorPlayability Demo
19Complete Production InterfacenewtaskmajorPlayability Demo
21Entity Event - ConstructionnewtaskmajorAdvanced Playability Demo
22Entity Event - Construction - SitesnewtaskmajorAdvanced Playability Demo
27Entity Events - Garrison/InventorynewtaskmajorPlayability Demo
30Entity - Event - TradenewtaskmajorDiplomacy Demo
36Entity Event - TransformnewtaskmajorAdvanced Playability Demo
39Environmental EventsnewtaskmajorEnvironment Demo
41Provinces/TerritoriesnewtaskmajorDiplomacy Demo
43Terrain - Gameplay PropertiesnewtaskmajorPlayability Demo
44Terrain - EffectsnewtaskmajorEnvironment Demo
45Bug - Terrain BlendingnewtaskmajorEnvironment Demo
47Water - BasicnewtaskmajorDiplomacy Demo
52Triggers - BasicnewtaskmajorMultiplayer Demo
55Camera - Start PositionnewtaskmajorMultiplayer Demo
56Camera - CinematicsnewtaskmajorEnvironment Demo
57MinimapnewtaskmajorMultiplayer Demo
61Actors - Particle PropsnewtaskmajorEnvironment Demo
62Bug - Actor SychronisationnewMythos_RulerenhancementmajorAdvanced Playability Demo
64Document Latest Session GUInewtaskmajorASAP
67LocalisationnewtaskmajorAlpha
69Network - AdvancednewtaskmajorAdvanced Multiplayer Demo
70Graphics - ShadersnewtaskmajorEnvironment Demo
73Terrain DecalsnewtaskmajorEnvironment Demo
74Graphics - Particle EnginenewtravistaskmajorEnvironment Demo
75Graphics - MiscnewtaskmajorEnvironment Demo
77Attrition Damage (territories)newtaskmajorDiplomacy Demo
85Object placement listnewPhiliptaskmajorAtlas Stage 2
87Cliff editornewPhiliptaskmajorAtlas Stage 2
90PlaytestingnewPhiliptaskmajorAtlas Stage 2
93Trigger editornewPhiliptaskmajorAtlas Stage 2
94Entity stat editingnewPhiliptaskmajorAtlas Stage 2
97Workspace editornewPhiliptaskmajorAtlas Stage 2
98Cavalry AnimationsassignedjasontaskmajorPlayability Demo
101vfs_optimizer: don't add mods to main archiveassignedjantaskmajorPlayability Demo
106GUI - Separate GUI and SimulationnewtaskmajorPlayability Demo
107GUI - Improvements to StylesnewtaskmajorMultiplayer Demo
108GUI - Retrievable Sprite PropertiesnewtaskmajorMultiplayer Demo
109GUI - Various Bugs/RequestsnewGeetaskmajorDiplomacy Demo
110GUI - Relational CoordinatesnewGeetaskmajorDiplomacy Demo
111GUI - Custom Control PropertiesassignedsluzkytaskmajorEnvironment Demo
112GUI - Expansive ControlsnewtaskmajorEnvironment Demo
113GUI - Grid ControlnewtaskmajorEnvironment Demo
118Actor variation persistencenewtaskmajorAtlas Stage 1
135Territories - Shroud of DarknessnewtaskmajorDiplomacy Demo
136Dualview problemsnewdefectmajorBeta
138Audio Task ListnewtaskmajorPlayability Demo
142Rendering incorrectly culls for render-to-texture based effectsnewdefectmajorASAP
144Visualize player controlled units that are hidden behind other objectsnewtaskmajorAdvanced Playability Demo
161Automatic checksumming and download of needed filesnewtaskmajorAdvanced Multiplayer Demo
169Terrain quad rendering uses unspecified triangulationnewdefectmajorEnvironment Demo
172Fast shutdownassignedjanenhancementmajorAlpha
173Odd rendering errors with renderpath=vertexshadernewdefectmajorAlpha
178Decouple entity simulation and actor animationnewtaskmajorASAP
179Alpha-channel problems with NVemulate and renderpath=vertexshadernewdefectmajorAlpha
185Allow resizing of buildings/unitsnewenhancementmajorAtlas Stage 2
188Entities might use inconsistent units for Range/LOSnewdefectmajorASAP
198SIGINT, SIGTERM are ignorednewPhilipdefectmajorASAP
205PMD/PSA skeleton mismatches should be reported nicelynewtaskmajor
216Chat doesn't work in multiplayernewtaskmajorOpen Source Release
222Better reference-counting of entitiesassignedjantaskmajorOpen Source Release
228Building Construction Limits should be dictated in the Entitiy XMLs.newtaskmajorBeta
236Player can control enemy's buildingsnewdefectmajorAlpha
243"Non boned" Collada meshes should support multiple prop/attachment pointsnewenhancementmajorBeta
247Simplify the loggerassignedcharlestaskmajorOpen Source Release
248Transparent Alpha Channel rendering problem for farms.newdefectmajorAlpha
252Gameplay Scripting: Entity and Actor coding for Secondary AttacksnewenhancementmajorAlpha
253Crash on loading CSimulationnewjandefectmajorOpen Source Release
255Crash in the first minutes of MP gamenewtaskmajorOpen Source Release
270Crash rendering water shaders when GL_ARB_shader_objects not supportednewdefectmajorOpen Source Release
275Stamina values do not seem to translate correctly from entity to actual gameplaynewdefectmajorAlpha
286Modeling and Mapping Greek (Hellenic) Buildings v2.0newArt DepartmenttaskmajorAlpha
287dock placementnewdefectmajorOpen Source Release
288libCollada not found by game when executed outside system directorynewdefectmajorOpen Source Release
289Modeling and Texturing Game Fauna (Animals)assignedamishtaskmajorAlpha
290Set up automated symbol server for Windows debuggingnewtaskmajorOpen Source Release
292Handle model-loading failures gracefullynewdefectmajorOpen Source Release
298Batch Training (Training queue)newtaskmajorOpen Source Release
299multihead water reflections render bugnewdefectmajorOpen Source Release
300Can't start the gamenewdefectmajorOpen Source Release
305Naval battle systemassignedyanlsinotaskmajorAlpha
310Ambient Flora/Geology SoundsnewOPENtaskmajorPending
313Handle unsupported S3TC texture compression more gracefullynewtaskmajorOpen Source Release
316GUI - Civ Selection DialogassignedOesliantaskmajorOpen Source Release
317Animal DeathnewMontrealaudiotaskmajorComplete
318Plowing FieldsnewOPENtaskmajorPending
319Herding AnimalsnewOPENtaskmajorPending
321Sizzling of Hot Metal Against FleshnewSamtaskmajorComplete
322Spreading FirenewSamtaskmajorComplete
323Arrow LoopingnewSamtaskmajorPending
324Arrow Impact - WoodnewMontrealaudiotaskmajorComplete
325Arrow Impact - MetalnewSamtaskmajorPending
326Sling ImpactnewSamtaskmajorPending
327Sling Impact - StonenewSamtaskmajorPending
328Flesh Impact - MutiplenewSamtaskmajorPending
329Flesh Impact - StabnewOPENtaskmajorPending
330Onager - ShootingnewSamtaskmajorPending
331Onager - ReloadingnewSamtaskmajorPending
332Balista - MovingnewSamtaskmajorPending
333Balista - ShootingnewSamtaskmajorPending
334Balista - ReloadingnewSamtaskmajorPending
335Land Ram - MovingnewSamtaskmajorPending
336Land Ram - RammingnewSamtaskmajorPending
337Onager Stone Hitting WoodnewSamtaskmajorPending
338Onager Stone Hitting StonenewSamtaskmajorPending
339Onager Stone Hitting WaternewSamtaskmajorPending
340Onager Stone Hitting WaternewSamtaskmajorPending
341Siege Unit SelectnewMontrealaudiotaskmajorComplete
342Seige Unit Destruction - OnagernewOPENtaskmajorPending
343Seige Unit Destruction - BallistanewOPENtaskmajorPending
344Seige Unit Destruction - Land RamnewOPENtaskmajorPending
345Mounted Unit - DirtnewPattaskmajorPending
346Mounted Unit - GrassnewPattaskmajorPending
347Mounted Unit - SnownewPattaskmajorPending
348Mounted Unit - RoadnewPattaskmajorPending
349Destruction - CivilnewPattaskmajorPending
350Destruction - PortnewPattaskmajorPending
351Destruction - MilitarynewPattaskmajorPending
352Destruction - GatenewPattaskmajorPending
353ExplosionnewMontrealaudiotaskmajorComplete
354Building FX - Civil CentrenewOPENtaskmajorPending
355Building FX - HousenewOPENtaskmajorPending
356Building FX - Resource CentrenewOPENtaskmajorPending
357Building FX - Military CentrenewOPENtaskmajorPending
358Building FX - TemplenewOPENtaskmajorPending
359Building FX - FortressnewOPENtaskmajorPending
360Building FX - Health CentrenewOPENtaskmajorPending
361Gates - OpeningnewOPENtaskmajorComplete
362Gates - ClosingnewOPENtaskmajorPending
363Ambient Sounds - Alpine SoundscapenewOPENtaskmajorPending
364Ambient Sounds - Steppes SoundscapenewOPENtaskmajorPending
365Ambient Sounds - Mediteranean SoundscapenewOPENtaskmajorPending
366Ambient Sounds - Savannah SoundscapenewOPENtaskmajorPending
367Ambient Sounds - Desert SoundscapenewOPENtaskmajorPending
368Ambient Sounds - Semi-Arid SoundscapenewOPENtaskmajorPending
369Ambient Sounds - Polar SoundscapenewOPENtaskmajorPending
370Night Sounds - Alpine SoundscapenewOPENtaskmajorPending
371Night Sounds - Steppes SoundscapenewOPENtaskmajorPending
372Night Sounds - Mediteranean SoundscapenewOPENtaskmajorPending
373Night Sounds - Savannah SoundscapenewOPENtaskmajorPending
374Night Sounds - Desert SoundscapenewOPENtaskmajorPending
375Night Sounds - Semi-Arid SoundscapenewOPENtaskmajorPending
376Night Sounds - Polar SoundscapenewOPENtaskmajorPending
377Night Sounds - Tropical SoundscapenewOPENtaskmajorPending
378Ambient - SwampnewOPENtaskmajorPending
379Ambient Flora - Creaking of TreesnewOPENtaskmajorPending
380Ambient Flora - Reeds RustlingnewOPENtaskmajorPending
381Ambient Fauna - WolfnewOPENtaskmajorPending
382Ambient Fauna - DeernewOPENtaskmajorPending
383Ambient Fauna - Breeding/Fearful/Passive - CamelnewOPENtaskmajorPending
384Ambient Fauna - Breeding/Fearful/Passive - HawknewOPENtaskmajorPending
385Ambient Fauna - Breeding/Fearful/Passive - SeagullnewOPENtaskmajorPending
386Ambient Fauna - Breeding/Fearful/Passive - WolfnewOPENtaskmajorPending
387Ambient Fauna - Breeding/Fearful/Passive - African ElephantnewOPENtaskmajorPending
388Ambient Fauna - Breeding/Fearful/Passive - PignewOPENtaskmajorPending
389Fauna Actions - WolfnewOPENtaskmajorPending
390Fauna Actions - African ElephantnewOPENtaskmajorPending
391Fauna Actions - DeernewOPENtaskmajorPending
392Fauna Actions - PignewOPENtaskmajorPending
393Fauna Actions - SheepnewOPENtaskmajorPending
394Fauna Actions - SeagullnewOPENtaskmajorPending
395Gatherig - Hoeing DirtnewOPENtaskmajorPending
396Construction - OrenewOPENtaskmajorPending
397Death - MultiplenewOPENtaskmajorPending
398Moving - RoadnewOPENtaskmajorPending
399Valgrind error in tex_transform_tonewdefectmajorOpen Source Release
401GUI "Structure" IconsassignedamishtaskmajorAlpha
403crashlog.txt goes in non-writable directorynewdefectmajorOpen Source Release
404Makefile build system should have pyrogenesis/test targets depend on ColladanewdefectmajorOpen Source Release
405LOS manager is slownewdefectmajorOpen Source Release
410Component script debuggernewPhiliptaskmajorUnclassified
413Automatic validation of entity templatesnewPhiliptaskmajorUnclassified
417Component integration testing frameworknewPhiliptaskmajorUnclassified
428Generated Makefiles should not try to run wrong premakenewtaskmajorUnclassified
433Sort out FP rounding modesnewtaskmajorUnclassified
434Don't render transparent objects twicenewtaskmajorUnclassified
435Unit selection in GUInewPhiliptaskmajorUnclassified
439Make Atlas terrain texture previews work with force_s3tc_enablenewPhiliptaskmajorUnclassified
448Building construction placement UInewPhiliptaskmajorUnclassified
450Incorrect local.cfg search pathnewdefectmajorUnclassified
455Fix SVN server setupnewPhiliptaskmajorOS Alpha 1
458Game tries to create mods/internal/ directorynewdefectmajorUnclassified
459vfs_Lookup tries to create bogus directoriesnewdefectmajorUnclassified
460Random maps don't work since the public/internal splitnewPhilipdefectmajorUnclassified
462Switch to new SpiderMonkey as defaultnewtaskmajorOS Alpha 1
463Set up source/data snapshotsnewtaskmajorOS Alpha 1
467Make Math.random() network-synchronisednewtaskmajorUnclassified
5Gameplay - PathfindingnewtaskminorPlayability Demo
10Simulation - Frame DumpnewtaskminorPre-Alpha
14Entity DeathnewtaskminorAdvanced Playability Demo
15ResourcesnewtaskminorMultiplayer Demo
16Entity Event - ReadynewtaskminorPlayability Demo
18Entity - Attack - Area RangednewtaskminorAdvanced Playability Demo
23Entity - BarternewtaskminorDiplomacy Demo
28Entity Event - Pick UpnewtaskminorAdvanced Playability Demo
29Entity Event - Explore/ScoutnewtaskminorAdvanced Playability Demo
33Entity Event - Lock & UnlocknewtaskminorAdvanced Playability Demo
34Entity Event - GrazenewtaskminorAdvanced Playability Demo
35Entity Event - Town BellnewtaskminorAdvanced Playability Demo
40WeathernewtaskminorEnvironment Demo
46SkyboxnewtaskminorEnvironment Demo
48Water - AdvancednewtaskminorEnvironment Demo
51Computer Player AInewtaskminorPre-Alpha
53Triggers - AdvancednewtaskminorAdvanced Multiplayer Demo
54ToolsnewtaskminorPre-Alpha
58Actors - HiddennewtaskminorAdvanced Multiplayer Demo
59Actors - Vertex AnimationnewtaskminorPre-Alpha
60Actors - Foundation TexturenewtaskminorEnvironment Demo
66Write 0 A.D. War Storynew--taskminorASAP
72Graphics - BillboardsnewtaskminorEnvironment Demo
78PreloadingnewtaskminorAlpha
83UI fixesnewPhiliptaskminorAtlas Stage 1
84Customisable brushesnewPhiliptaskminorAtlas Stage 2
89Advanced terrain texture editingnewPhiliptaskminorAtlas Stage 2
91Player editornewPhiliptaskminorAtlas Stage 2
92Advanced terrain editingnewPhiliptaskminorAtlas Stage 2
96Copy-and-pastenewPhiliptaskminorAtlas Stage 1
99Objects jump when first movednewdefectminorAtlas Stage 2
100Clean up ogghackassignedbrpreethamtaskminorAdvanced Playability Demo
114GUI - Style Skinning SupportnewtaskminorAdvanced Playability Demo
115GUI - Multiple Screen LayoutsnewtaskminorAdvanced Playability Demo
116GUI - Entity-Aligned ControlsnewtaskminorAdvanced Playability Demo
119On-screen error displaynewtaskminorAdvanced Playability Demo
129Opportunities for optimization (startup)newtaskminorASAP
131Building Death Animations / Rubblenewtaskminor
143Shadowing: Selectively disable/enable for actors through propertiesnewenhancementminorEnvironment Demo
145Auto detect gfx card "speed"newtaskminorBeta
170Failures handled inelegantly on LinuxnewPhilipdefectminorBeta
171GL extension loading slightly incorrect on LinuxnewdefectminorRelease
181Possibly broke stamina decay when running to targetnewdefectminorPlayability Demo
182Detect incorrectly-transparent actorsnewPhiliptaskminorAtlas Stage 2
183Video recordingnewPhiliptaskminorAtlas Stage 2
187Heap usage profilingnewenhancementminorBeta
190COLLADA: split skeleton definitions into moddable filesnewtaskminorASAP
192Automatic Error Reporting (Client Side)newtaskminorAdvanced Multiplayer Demo
193Automatic Error Reporting (Server Side)newtaskminorAdvanced Multiplayer Demo
201COLLADA: report errors more helpfullynewdefectminor
204Make XMB more efficientnewtaskminor
207Linux build uses FColladaSD in Release modenewdefectminor
208Kill entity - Network supportnewtaskminorAlpha
209Show idle peasantsnewantontaskminorPlayability Demo
213Gameplay: charge bonus is awarded incorrectlynewenhancementminor
218Assertion failed when hosting MP after incorrect joinnewdefectminorOpen Source Release
219Strange players names behavoiurnewdefectminorOpen Source Release
223Making sure the Trac wiki is up to dateassignedfeneurtaskminor
225It is possible to place multiple unbuilt building foundations ontop of each other.reopeneddefectminorOpen Source Release
227Female Citizens should only "convert" (infidelity) via enemy Cavalry.newenhancementminorOpen Source Release
231Auras suffer from z-fightingnewdefectminorBeta
235Crash when loading a different mapnewdefectminorOpen Source Release
244Clean up XMB text handlingnewPhiliptaskminorOpen Source Release
245Support XML validationnewtaskminorOpen Source Release
250Non-ranged units appear away from the place where their actions are taking placenewdefectminorOpen Source Release
257Improve build systemnewtaskminorOpen Source Release
272Citizens should auto-gather from Fields after finishing construction.newenhancementminorAlpha
276Renderer Enhancement: Distance FognewenhancementminorBeta
277Unit selectionsnewenhancementminorOpen Source Release
278Queuing unit production should be made fasternewenhancementminorOpen Source Release
295Picking units doesn't work as expected due to incorrect bounding boxnewBrandondefectminorAlpha
296Infinite FieldnewdefectminorOpen Source Release
304Refactor engine (remove game-specific functionality)newenhancementminorAlpha
312Bug: right doubleclick makes running units walk+patchnewjanenhancementminorASAP
406Serialization of standard JS object typesnewPhiliptaskminorUnclassified
407Serialization of script class objectsnewPhiliptaskminorUnclassified
418Debug serializer should handle exceptions nicelynewPhiliptaskminorUnclassified
419Binary serializer should report more helpful script error messagesnewPhiliptaskminorUnclassified
420Overflow checking in CFixednewPhiliptaskminorUnclassified
422Atlas entity editornewPhiliptaskminorUnclassified
423Switch from CppDoc to DoxygennewtaskminorUnclassified
427Deadlock in AtlasnewPhilipdefectminorUnclassified
430Create binary serializer debugging codenewPhiliptaskminorUnclassified
441Run the GC occasionallynewPhiliptaskminorUnclassified
445Script component serializability testsnewPhiliptaskminorUnclassified
446DirWatch doesn't like Windows symbolic linksnewdefectminorUnclassified
447Minimap overlays button tooltips.newdefectminorUnclassified
452Extended Latin characters show up as question marks in diamonds on loading screennewArt DepartmentdefectminorUnclassified
456DllLoader should handle missing files betternewtaskminorUnclassified
457Default crashlog location is badnewdefectminorUnclassified
461.pmd/.dae converternewtaskminorUnclassified
466Add SpiderMonkey JIT stats to profilernewtaskminorUnclassified
12Orientation PropertiesnewtasktrivialAdvanced Playability Demo
25Entity Event - Escort/GuardnewtasktrivialPlayability Demo
102Misc VFS cleanupnewjantasktrivialPlayability Demo
147Animation/propping bugsnewtasktrivial
168Google Earth 4 (KMZ) importernewPhilipenhancementtrivialRelease
195Support more mouse buttonsnewenhancementtrivialBeta
229GUI: "Phantom" Health Bars appear in the GUI when multiple units or structures are selected.newantondefecttrivialPlayability Demo
234Hard Crash when using "Big Screenshot" while playing game.assignedcharlesdefecttrivialBeta
274Stone/mineral/tree modelsnewMythos_RulerenhancementtrivialOpen Source Release
303Remove Atlas integration from main menunewenhancementtrivialAlpha
309Region borders on water surfacenewjanenhancementtrivialASAP
315GUI - Dropdown not positioning list properlynewdefecttrivialOpen Source Release
408Use exception strings instead of LOGERROR in (de)serializernewPhiliptasktrivialUnclassified
424Check threading compilation on OS XnewtasktrivialUnclassified
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