| 162 | ffmpeg licensing issues | new | | defect | blocker | Beta |
| 469 | Access violation writing 0x0B69CA40 | new | | defect | blocker | Unclassified |
| 6 | Random Map Scripting | new | | task | critical | Multiplayer Demo |
| 7 | Diplomacy | new | | task | critical | Diplomacy Demo |
| 11 | User Profiles | new | | task | critical | Multiplayer Demo |
| 26 | Entity Events - Garrison - Propping | assigned | EmjeR | task | critical | Advanced Playability Demo |
| 68 | Network - Basic | new | | task | critical | Multiplayer Demo |
| 121 | Dynamically link DevIL | new | Philip | task | critical | Release |
| 1 | Player Properties | new | | task | major | Playability Demo |
| 2 | Gameplay - Unit AI | new | | task | major | Playability Demo |
| 4 | Make simulation speed configurable | new | | task | major | Playability Demo |
| 8 | Simulation - Time Elapsed | new | | task | major | Environment Demo |
| 9 | Simulation - Game Record/Replay | new | | task | major | Advanced Multiplayer Demo |
| 13 | Formations | new | | task | major | Playability Demo |
| 19 | Complete Production Interface | new | | task | major | Playability Demo |
| 21 | Entity Event - Construction | new | | task | major | Advanced Playability Demo |
| 22 | Entity Event - Construction - Sites | new | | task | major | Advanced Playability Demo |
| 27 | Entity Events - Garrison/Inventory | new | | task | major | Playability Demo |
| 30 | Entity - Event - Trade | new | | task | major | Diplomacy Demo |
| 36 | Entity Event - Transform | new | | task | major | Advanced Playability Demo |
| 39 | Environmental Events | new | | task | major | Environment Demo |
| 41 | Provinces/Territories | new | | task | major | Diplomacy Demo |
| 43 | Terrain - Gameplay Properties | new | | task | major | Playability Demo |
| 44 | Terrain - Effects | new | | task | major | Environment Demo |
| 45 | Bug - Terrain Blending | new | | task | major | Environment Demo |
| 47 | Water - Basic | new | | task | major | Diplomacy Demo |
| 52 | Triggers - Basic | new | | task | major | Multiplayer Demo |
| 55 | Camera - Start Position | new | | task | major | Multiplayer Demo |
| 56 | Camera - Cinematics | new | | task | major | Environment Demo |
| 57 | Minimap | new | | task | major | Multiplayer Demo |
| 61 | Actors - Particle Props | new | | task | major | Environment Demo |
| 62 | Bug - Actor Sychronisation | new | Mythos_Ruler | enhancement | major | Advanced Playability Demo |
| 64 | Document Latest Session GUI | new | | task | major | ASAP |
| 67 | Localisation | new | | task | major | Alpha |
| 69 | Network - Advanced | new | | task | major | Advanced Multiplayer Demo |
| 70 | Graphics - Shaders | new | | task | major | Environment Demo |
| 73 | Terrain Decals | new | | task | major | Environment Demo |
| 74 | Graphics - Particle Engine | new | travis | task | major | Environment Demo |
| 75 | Graphics - Misc | new | | task | major | Environment Demo |
| 77 | Attrition Damage (territories) | new | | task | major | Diplomacy Demo |
| 85 | Object placement list | new | Philip | task | major | Atlas Stage 2 |
| 87 | Cliff editor | new | Philip | task | major | Atlas Stage 2 |
| 90 | Playtesting | new | Philip | task | major | Atlas Stage 2 |
| 93 | Trigger editor | new | Philip | task | major | Atlas Stage 2 |
| 94 | Entity stat editing | new | Philip | task | major | Atlas Stage 2 |
| 97 | Workspace editor | new | Philip | task | major | Atlas Stage 2 |
| 98 | Cavalry Animations | assigned | jason | task | major | Playability Demo |
| 101 | vfs_optimizer: don't add mods to main archive | assigned | jan | task | major | Playability Demo |
| 106 | GUI - Separate GUI and Simulation | new | | task | major | Playability Demo |
| 107 | GUI - Improvements to Styles | new | | task | major | Multiplayer Demo |
| 108 | GUI - Retrievable Sprite Properties | new | | task | major | Multiplayer Demo |
| 109 | GUI - Various Bugs/Requests | new | Gee | task | major | Diplomacy Demo |
| 110 | GUI - Relational Coordinates | new | Gee | task | major | Diplomacy Demo |
| 111 | GUI - Custom Control Properties | assigned | sluzky | task | major | Environment Demo |
| 112 | GUI - Expansive Controls | new | | task | major | Environment Demo |
| 113 | GUI - Grid Control | new | | task | major | Environment Demo |
| 118 | Actor variation persistence | new | | task | major | Atlas Stage 1 |
| 135 | Territories - Shroud of Darkness | new | | task | major | Diplomacy Demo |
| 136 | Dualview problems | new | | defect | major | Beta |
| 138 | Audio Task List | new | | task | major | Playability Demo |
| 142 | Rendering incorrectly culls for render-to-texture based effects | new | | defect | major | ASAP |
| 144 | Visualize player controlled units that are hidden behind other objects | new | | task | major | Advanced Playability Demo |
| 161 | Automatic checksumming and download of needed files | new | | task | major | Advanced Multiplayer Demo |
| 169 | Terrain quad rendering uses unspecified triangulation | new | | defect | major | Environment Demo |
| 172 | Fast shutdown | assigned | jan | enhancement | major | Alpha |
| 173 | Odd rendering errors with renderpath=vertexshader | new | | defect | major | Alpha |
| 178 | Decouple entity simulation and actor animation | new | | task | major | ASAP |
| 179 | Alpha-channel problems with NVemulate and renderpath=vertexshader | new | | defect | major | Alpha |
| 185 | Allow resizing of buildings/units | new | | enhancement | major | Atlas Stage 2 |
| 188 | Entities might use inconsistent units for Range/LOS | new | | defect | major | ASAP |
| 198 | SIGINT, SIGTERM are ignored | new | Philip | defect | major | ASAP |
| 205 | PMD/PSA skeleton mismatches should be reported nicely | new | | task | major | |
| 216 | Chat doesn't work in multiplayer | new | | task | major | Open Source Release |
| 222 | Better reference-counting of entities | assigned | jan | task | major | Open Source Release |
| 228 | Building Construction Limits should be dictated in the Entitiy XMLs. | new | | task | major | Beta |
| 236 | Player can control enemy's buildings | new | | defect | major | Alpha |
| 243 | "Non boned" Collada meshes should support multiple prop/attachment points | new | | enhancement | major | Beta |
| 247 | Simplify the logger | assigned | charles | task | major | Open Source Release |
| 248 | Transparent Alpha Channel rendering problem for farms. | new | | defect | major | Alpha |
| 252 | Gameplay Scripting: Entity and Actor coding for Secondary Attacks | new | | enhancement | major | Alpha |
| 253 | Crash on loading CSimulation | new | jan | defect | major | Open Source Release |
| 255 | Crash in the first minutes of MP game | new | | task | major | Open Source Release |
| 270 | Crash rendering water shaders when GL_ARB_shader_objects not supported | new | | defect | major | Open Source Release |
| 275 | Stamina values do not seem to translate correctly from entity to actual gameplay | new | | defect | major | Alpha |
| 286 | Modeling and Mapping Greek (Hellenic) Buildings v2.0 | new | Art Department | task | major | Alpha |
| 287 | dock placement | new | | defect | major | Open Source Release |
| 288 | libCollada not found by game when executed outside system directory | new | | defect | major | Open Source Release |
| 289 | Modeling and Texturing Game Fauna (Animals) | assigned | amish | task | major | Alpha |
| 290 | Set up automated symbol server for Windows debugging | new | | task | major | Open Source Release |
| 292 | Handle model-loading failures gracefully | new | | defect | major | Open Source Release |
| 298 | Batch Training (Training queue) | new | | task | major | Open Source Release |
| 299 | multihead water reflections render bug | new | | defect | major | Open Source Release |
| 300 | Can't start the game | new | | defect | major | Open Source Release |
| 305 | Naval battle system | assigned | yanlsino | task | major | Alpha |
| 310 | Ambient Flora/Geology Sounds | new | OPEN | task | major | Pending |
| 313 | Handle unsupported S3TC texture compression more gracefully | new | | task | major | Open Source Release |
| 316 | GUI - Civ Selection Dialog | assigned | Oeslian | task | major | Open Source Release |
| 317 | Animal Death | new | Montrealaudio | task | major | Complete |
| 318 | Plowing Fields | new | OPEN | task | major | Pending |
| 319 | Herding Animals | new | OPEN | task | major | Pending |
| 321 | Sizzling of Hot Metal Against Flesh | new | Sam | task | major | Complete |
| 322 | Spreading Fire | new | Sam | task | major | Complete |
| 323 | Arrow Looping | new | Sam | task | major | Pending |
| 324 | Arrow Impact - Wood | new | Montrealaudio | task | major | Complete |
| 325 | Arrow Impact - Metal | new | Sam | task | major | Pending |
| 326 | Sling Impact | new | Sam | task | major | Pending |
| 327 | Sling Impact - Stone | new | Sam | task | major | Pending |
| 328 | Flesh Impact - Mutiple | new | Sam | task | major | Pending |
| 329 | Flesh Impact - Stab | new | OPEN | task | major | Pending |
| 330 | Onager - Shooting | new | Sam | task | major | Pending |
| 331 | Onager - Reloading | new | Sam | task | major | Pending |
| 332 | Balista - Moving | new | Sam | task | major | Pending |
| 333 | Balista - Shooting | new | Sam | task | major | Pending |
| 334 | Balista - Reloading | new | Sam | task | major | Pending |
| 335 | Land Ram - Moving | new | Sam | task | major | Pending |
| 336 | Land Ram - Ramming | new | Sam | task | major | Pending |
| 337 | Onager Stone Hitting Wood | new | Sam | task | major | Pending |
| 338 | Onager Stone Hitting Stone | new | Sam | task | major | Pending |
| 339 | Onager Stone Hitting Water | new | Sam | task | major | Pending |
| 340 | Onager Stone Hitting Water | new | Sam | task | major | Pending |
| 341 | Siege Unit Select | new | Montrealaudio | task | major | Complete |
| 342 | Seige Unit Destruction - Onager | new | OPEN | task | major | Pending |
| 343 | Seige Unit Destruction - Ballista | new | OPEN | task | major | Pending |
| 344 | Seige Unit Destruction - Land Ram | new | OPEN | task | major | Pending |
| 345 | Mounted Unit - Dirt | new | Pat | task | major | Pending |
| 346 | Mounted Unit - Grass | new | Pat | task | major | Pending |
| 347 | Mounted Unit - Snow | new | Pat | task | major | Pending |
| 348 | Mounted Unit - Road | new | Pat | task | major | Pending |
| 349 | Destruction - Civil | new | Pat | task | major | Pending |
| 350 | Destruction - Port | new | Pat | task | major | Pending |
| 351 | Destruction - Military | new | Pat | task | major | Pending |
| 352 | Destruction - Gate | new | Pat | task | major | Pending |
| 353 | Explosion | new | Montrealaudio | task | major | Complete |
| 354 | Building FX - Civil Centre | new | OPEN | task | major | Pending |
| 355 | Building FX - House | new | OPEN | task | major | Pending |
| 356 | Building FX - Resource Centre | new | OPEN | task | major | Pending |
| 357 | Building FX - Military Centre | new | OPEN | task | major | Pending |
| 358 | Building FX - Temple | new | OPEN | task | major | Pending |
| 359 | Building FX - Fortress | new | OPEN | task | major | Pending |
| 360 | Building FX - Health Centre | new | OPEN | task | major | Pending |
| 361 | Gates - Opening | new | OPEN | task | major | Complete |
| 362 | Gates - Closing | new | OPEN | task | major | Pending |
| 363 | Ambient Sounds - Alpine Soundscape | new | OPEN | task | major | Pending |
| 364 | Ambient Sounds - Steppes Soundscape | new | OPEN | task | major | Pending |
| 365 | Ambient Sounds - Mediteranean Soundscape | new | OPEN | task | major | Pending |
| 366 | Ambient Sounds - Savannah Soundscape | new | OPEN | task | major | Pending |
| 367 | Ambient Sounds - Desert Soundscape | new | OPEN | task | major | Pending |
| 368 | Ambient Sounds - Semi-Arid Soundscape | new | OPEN | task | major | Pending |
| 369 | Ambient Sounds - Polar Soundscape | new | OPEN | task | major | Pending |
| 370 | Night Sounds - Alpine Soundscape | new | OPEN | task | major | Pending |
| 371 | Night Sounds - Steppes Soundscape | new | OPEN | task | major | Pending |
| 372 | Night Sounds - Mediteranean Soundscape | new | OPEN | task | major | Pending |
| 373 | Night Sounds - Savannah Soundscape | new | OPEN | task | major | Pending |
| 374 | Night Sounds - Desert Soundscape | new | OPEN | task | major | Pending |
| 375 | Night Sounds - Semi-Arid Soundscape | new | OPEN | task | major | Pending |
| 376 | Night Sounds - Polar Soundscape | new | OPEN | task | major | Pending |
| 377 | Night Sounds - Tropical Soundscape | new | OPEN | task | major | Pending |
| 378 | Ambient - Swamp | new | OPEN | task | major | Pending |
| 379 | Ambient Flora - Creaking of Trees | new | OPEN | task | major | Pending |
| 380 | Ambient Flora - Reeds Rustling | new | OPEN | task | major | Pending |
| 381 | Ambient Fauna - Wolf | new | OPEN | task | major | Pending |
| 382 | Ambient Fauna - Deer | new | OPEN | task | major | Pending |
| 383 | Ambient Fauna - Breeding/Fearful/Passive - Camel | new | OPEN | task | major | Pending |
| 384 | Ambient Fauna - Breeding/Fearful/Passive - Hawk | new | OPEN | task | major | Pending |
| 385 | Ambient Fauna - Breeding/Fearful/Passive - Seagull | new | OPEN | task | major | Pending |
| 386 | Ambient Fauna - Breeding/Fearful/Passive - Wolf | new | OPEN | task | major | Pending |
| 387 | Ambient Fauna - Breeding/Fearful/Passive - African Elephant | new | OPEN | task | major | Pending |
| 388 | Ambient Fauna - Breeding/Fearful/Passive - Pig | new | OPEN | task | major | Pending |
| 389 | Fauna Actions - Wolf | new | OPEN | task | major | Pending |
| 390 | Fauna Actions - African Elephant | new | OPEN | task | major | Pending |
| 391 | Fauna Actions - Deer | new | OPEN | task | major | Pending |
| 392 | Fauna Actions - Pig | new | OPEN | task | major | Pending |
| 393 | Fauna Actions - Sheep | new | OPEN | task | major | Pending |
| 394 | Fauna Actions - Seagull | new | OPEN | task | major | Pending |
| 395 | Gatherig - Hoeing Dirt | new | OPEN | task | major | Pending |
| 396 | Construction - Ore | new | OPEN | task | major | Pending |
| 397 | Death - Multiple | new | OPEN | task | major | Pending |
| 398 | Moving - Road | new | OPEN | task | major | Pending |
| 399 | Valgrind error in tex_transform_to | new | | defect | major | Open Source Release |
| 401 | GUI "Structure" Icons | assigned | amish | task | major | Alpha |
| 403 | crashlog.txt goes in non-writable directory | new | | defect | major | Open Source Release |
| 404 | Makefile build system should have pyrogenesis/test targets depend on Collada | new | | defect | major | Open Source Release |
| 405 | LOS manager is slow | new | | defect | major | Open Source Release |
| 410 | Component script debugger | new | Philip | task | major | Unclassified |
| 413 | Automatic validation of entity templates | new | Philip | task | major | Unclassified |
| 417 | Component integration testing framework | new | Philip | task | major | Unclassified |
| 428 | Generated Makefiles should not try to run wrong premake | new | | task | major | Unclassified |
| 433 | Sort out FP rounding modes | new | | task | major | Unclassified |
| 434 | Don't render transparent objects twice | new | | task | major | Unclassified |
| 435 | Unit selection in GUI | new | Philip | task | major | Unclassified |
| 439 | Make Atlas terrain texture previews work with force_s3tc_enable | new | Philip | task | major | Unclassified |
| 448 | Building construction placement UI | new | Philip | task | major | Unclassified |
| 450 | Incorrect local.cfg search path | new | | defect | major | Unclassified |
| 455 | Fix SVN server setup | new | Philip | task | major | OS Alpha 1 |
| 458 | Game tries to create mods/internal/ directory | new | | defect | major | Unclassified |
| 459 | vfs_Lookup tries to create bogus directories | new | | defect | major | Unclassified |
| 460 | Random maps don't work since the public/internal split | new | Philip | defect | major | Unclassified |
| 462 | Switch to new SpiderMonkey as default | new | | task | major | OS Alpha 1 |
| 463 | Set up source/data snapshots | new | | task | major | OS Alpha 1 |
| 467 | Make Math.random() network-synchronised | new | | task | major | Unclassified |
| 5 | Gameplay - Pathfinding | new | | task | minor | Playability Demo |
| 10 | Simulation - Frame Dump | new | | task | minor | Pre-Alpha |
| 14 | Entity Death | new | | task | minor | Advanced Playability Demo |
| 15 | Resources | new | | task | minor | Multiplayer Demo |
| 16 | Entity Event - Ready | new | | task | minor | Playability Demo |
| 18 | Entity - Attack - Area Ranged | new | | task | minor | Advanced Playability Demo |
| 23 | Entity - Barter | new | | task | minor | Diplomacy Demo |
| 28 | Entity Event - Pick Up | new | | task | minor | Advanced Playability Demo |
| 29 | Entity Event - Explore/Scout | new | | task | minor | Advanced Playability Demo |
| 33 | Entity Event - Lock & Unlock | new | | task | minor | Advanced Playability Demo |
| 34 | Entity Event - Graze | new | | task | minor | Advanced Playability Demo |
| 35 | Entity Event - Town Bell | new | | task | minor | Advanced Playability Demo |
| 40 | Weather | new | | task | minor | Environment Demo |
| 46 | Skybox | new | | task | minor | Environment Demo |
| 48 | Water - Advanced | new | | task | minor | Environment Demo |
| 51 | Computer Player AI | new | | task | minor | Pre-Alpha |
| 53 | Triggers - Advanced | new | | task | minor | Advanced Multiplayer Demo |
| 54 | Tools | new | | task | minor | Pre-Alpha |
| 58 | Actors - Hidden | new | | task | minor | Advanced Multiplayer Demo |
| 59 | Actors - Vertex Animation | new | | task | minor | Pre-Alpha |
| 60 | Actors - Foundation Texture | new | | task | minor | Environment Demo |
| 66 | Write 0 A.D. War Story | new | -- | task | minor | ASAP |
| 72 | Graphics - Billboards | new | | task | minor | Environment Demo |
| 78 | Preloading | new | | task | minor | Alpha |
| 83 | UI fixes | new | Philip | task | minor | Atlas Stage 1 |
| 84 | Customisable brushes | new | Philip | task | minor | Atlas Stage 2 |
| 89 | Advanced terrain texture editing | new | Philip | task | minor | Atlas Stage 2 |
| 91 | Player editor | new | Philip | task | minor | Atlas Stage 2 |
| 92 | Advanced terrain editing | new | Philip | task | minor | Atlas Stage 2 |
| 96 | Copy-and-paste | new | Philip | task | minor | Atlas Stage 1 |
| 99 | Objects jump when first moved | new | | defect | minor | Atlas Stage 2 |
| 100 | Clean up ogghack | assigned | brpreetham | task | minor | Advanced Playability Demo |
| 114 | GUI - Style Skinning Support | new | | task | minor | Advanced Playability Demo |
| 115 | GUI - Multiple Screen Layouts | new | | task | minor | Advanced Playability Demo |
| 116 | GUI - Entity-Aligned Controls | new | | task | minor | Advanced Playability Demo |
| 119 | On-screen error display | new | | task | minor | Advanced Playability Demo |
| 129 | Opportunities for optimization (startup) | new | | task | minor | ASAP |
| 131 | Building Death Animations / Rubble | new | | task | minor | |
| 143 | Shadowing: Selectively disable/enable for actors through properties | new | | enhancement | minor | Environment Demo |
| 145 | Auto detect gfx card "speed" | new | | task | minor | Beta |
| 170 | Failures handled inelegantly on Linux | new | Philip | defect | minor | Beta |
| 171 | GL extension loading slightly incorrect on Linux | new | | defect | minor | Release |
| 181 | Possibly broke stamina decay when running to target | new | | defect | minor | Playability Demo |
| 182 | Detect incorrectly-transparent actors | new | Philip | task | minor | Atlas Stage 2 |
| 183 | Video recording | new | Philip | task | minor | Atlas Stage 2 |
| 187 | Heap usage profiling | new | | enhancement | minor | Beta |
| 190 | COLLADA: split skeleton definitions into moddable files | new | | task | minor | ASAP |
| 192 | Automatic Error Reporting (Client Side) | new | | task | minor | Advanced Multiplayer Demo |
| 193 | Automatic Error Reporting (Server Side) | new | | task | minor | Advanced Multiplayer Demo |
| 201 | COLLADA: report errors more helpfully | new | | defect | minor | |
| 204 | Make XMB more efficient | new | | task | minor | |
| 207 | Linux build uses FColladaSD in Release mode | new | | defect | minor | |
| 208 | Kill entity - Network support | new | | task | minor | Alpha |
| 209 | Show idle peasants | new | anton | task | minor | Playability Demo |
| 213 | Gameplay: charge bonus is awarded incorrectly | new | | enhancement | minor | |
| 218 | Assertion failed when hosting MP after incorrect join | new | | defect | minor | Open Source Release |
| 219 | Strange players names behavoiur | new | | defect | minor | Open Source Release |
| 223 | Making sure the Trac wiki is up to date | assigned | feneur | task | minor | |
| 225 | It is possible to place multiple unbuilt building foundations ontop of each other. | reopened | | defect | minor | Open Source Release |
| 227 | Female Citizens should only "convert" (infidelity) via enemy Cavalry. | new | | enhancement | minor | Open Source Release |
| 231 | Auras suffer from z-fighting | new | | defect | minor | Beta |
| 235 | Crash when loading a different map | new | | defect | minor | Open Source Release |
| 244 | Clean up XMB text handling | new | Philip | task | minor | Open Source Release |
| 245 | Support XML validation | new | | task | minor | Open Source Release |
| 250 | Non-ranged units appear away from the place where their actions are taking place | new | | defect | minor | Open Source Release |
| 257 | Improve build system | new | | task | minor | Open Source Release |
| 272 | Citizens should auto-gather from Fields after finishing construction. | new | | enhancement | minor | Alpha |
| 276 | Renderer Enhancement: Distance Fog | new | | enhancement | minor | Beta |
| 277 | Unit selections | new | | enhancement | minor | Open Source Release |
| 278 | Queuing unit production should be made faster | new | | enhancement | minor | Open Source Release |
| 295 | Picking units doesn't work as expected due to incorrect bounding box | new | Brandon | defect | minor | Alpha |
| 296 | Infinite Field | new | | defect | minor | Open Source Release |
| 304 | Refactor engine (remove game-specific functionality) | new | | enhancement | minor | Alpha |
| 312 | Bug: right doubleclick makes running units walk+patch | new | jan | enhancement | minor | ASAP |
| 406 | Serialization of standard JS object types | new | Philip | task | minor | Unclassified |
| 407 | Serialization of script class objects | new | Philip | task | minor | Unclassified |
| 418 | Debug serializer should handle exceptions nicely | new | Philip | task | minor | Unclassified |
| 419 | Binary serializer should report more helpful script error messages | new | Philip | task | minor | Unclassified |
| 420 | Overflow checking in CFixed | new | Philip | task | minor | Unclassified |
| 422 | Atlas entity editor | new | Philip | task | minor | Unclassified |
| 423 | Switch from CppDoc to Doxygen | new | | task | minor | Unclassified |
| 427 | Deadlock in Atlas | new | Philip | defect | minor | Unclassified |
| 430 | Create binary serializer debugging code | new | Philip | task | minor | Unclassified |
| 441 | Run the GC occasionally | new | Philip | task | minor | Unclassified |
| 445 | Script component serializability tests | new | Philip | task | minor | Unclassified |
| 446 | DirWatch doesn't like Windows symbolic links | new | | defect | minor | Unclassified |
| 447 | Minimap overlays button tooltips. | new | | defect | minor | Unclassified |
| 452 | Extended Latin characters show up as question marks in diamonds on loading screen | new | Art Department | defect | minor | Unclassified |
| 456 | DllLoader should handle missing files better | new | | task | minor | Unclassified |
| 457 | Default crashlog location is bad | new | | defect | minor | Unclassified |
| 461 | .pmd/.dae converter | new | | task | minor | Unclassified |
| 466 | Add SpiderMonkey JIT stats to profiler | new | | task | minor | Unclassified |
| 12 | Orientation Properties | new | | task | trivial | Advanced Playability Demo |
| 25 | Entity Event - Escort/Guard | new | | task | trivial | Playability Demo |
| 102 | Misc VFS cleanup | new | jan | task | trivial | Playability Demo |
| 147 | Animation/propping bugs | new | | task | trivial | |
| 168 | Google Earth 4 (KMZ) importer | new | Philip | enhancement | trivial | Release |
| 195 | Support more mouse buttons | new | | enhancement | trivial | Beta |
| 229 | GUI: "Phantom" Health Bars appear in the GUI when multiple units or structures are selected. | new | anton | defect | trivial | Playability Demo |
| 234 | Hard Crash when using "Big Screenshot" while playing game. | assigned | charles | defect | trivial | Beta |
| 274 | Stone/mineral/tree models | new | Mythos_Ruler | enhancement | trivial | Open Source Release |
| 303 | Remove Atlas integration from main menu | new | | enhancement | trivial | Alpha |
| 309 | Region borders on water surface | new | jan | enhancement | trivial | ASAP |
| 315 | GUI - Dropdown not positioning list properly | new | | defect | trivial | Open Source Release |
| 408 | Use exception strings instead of LOGERROR in (de)serializer | new | Philip | task | trivial | Unclassified |
| 424 | Check threading compilation on OS X | new | | task | trivial | Unclassified |