Index: source/ps/GameSetup/GameSetup.cpp
===================================================================
--- source/ps/GameSetup/GameSetup.cpp	(revision 10909)
+++ source/ps/GameSetup/GameSetup.cpp	(working copy)
@@ -1215,6 +1215,6 @@
 		jsval msgval = ToJSVal(message);
 
 		if (ok && !JSVAL_IS_VOID(fval))
-			ok = JS_CallFunctionValue(cx, g_GUI->GetScriptObject(), fval, 1, &msgval, &rval);
+			ok = JS_CallFunctionValue(cx, g_GUI->GetScriptObject(), fval, 1, &msgval, &rval); // LLVM: Value is never read
 	}
 }
Index: source/ps/Game.cpp
===================================================================
--- source/ps/Game.cpp	(revision 10909)
+++ source/ps/Game.cpp	(working copy)
@@ -204,7 +204,7 @@
 		JSBool ok = JS_GetProperty(g_ScriptingHost.getContext(), g_GUI->GetScriptObject(), "reallyStartGame", &fval);
 		ENSURE(ok);
 		if (ok && !JSVAL_IS_VOID(fval))
-			ok = JS_CallFunctionValue(g_ScriptingHost.getContext(), g_GUI->GetScriptObject(), fval, 0, NULL, &rval);
+			ok = JS_CallFunctionValue(g_ScriptingHost.getContext(), g_GUI->GetScriptObject(), fval, 0, NULL, &rval); // LLVM: Value is never read
 	}
 
 	if (g_NetClient)
Index: source/gui/CInput.cpp
===================================================================
--- source/gui/CInput.cpp	(revision 10909)
+++ source/gui/CInput.cpp	(working copy)
@@ -1492,7 +1492,7 @@
 			if (destroy_row_from != m_CharacterPositions.begin())
 				--destroy_row_from;
 
-			destroy_row_from_used = true;
+			destroy_row_from_used = true; // LLVM: Value is never read
 
 			current_line = destroy_row_from;
 		}
@@ -1502,7 +1502,7 @@
 			destroy_row_to = m_CharacterPositions.end();
 			check_point_row_start = -1;
 
-			destroy_row_from_used = true;
+			destroy_row_from_used = true; // LLVM: Value is never read
 		}
 
 		// set 'from' to the row we'll destroy from
@@ -1692,7 +1692,7 @@
 					destroy_row_from = m_CharacterPositions.end();
 					--destroy_row_from;
 
-					destroy_row_from_used = true;
+					destroy_row_from_used = true; // LLVM: Value is never read
 
 					current_line = destroy_row_from;
 				}
@@ -1702,12 +1702,12 @@
 					destroy_row_to = m_CharacterPositions.end();
 					check_point_row_start = check_point_row_end = -1;
 
-					destroy_row_to_used = true;
+					destroy_row_to_used = true; // LLVM: Value is never read
 				}
 
 				// set 'from' to the from row we'll destroy
 				//  and 'to' to 'to_after'
-				from = destroy_row_from->m_ListStart;
+				from = destroy_row_from->m_ListStart; // LLVM: Value is never read
 				
 				if (destroy_row_to != m_CharacterPositions.end())
 					to = destroy_row_to->m_ListStart; // notice it will iterate [from, to[, so it will never reach to.
Index: source/network/NetServer.cpp
===================================================================
--- source/network/NetServer.cpp	(revision 10909)
+++ source/network/NetServer.cpp	(working copy)
@@ -526,7 +526,7 @@
 		{
 			// (do nothing)
 		}
-		foundPlayerID = true;
+		foundPlayerID = true; // LLVM: Value is never read
 	}
 
 	PlayerAssignment assignment;
Index: source/renderer/ModelRenderer.cpp
===================================================================
--- source/renderer/ModelRenderer.cpp	(revision 10909)
+++ source/renderer/ModelRenderer.cpp	(working copy)
@@ -318,7 +318,7 @@
 	{
 		bmrdata = new BMRModelData(m, model);
 		bmrdata->m_Data = m->vertexRenderer->CreateModelData(model);
-		rdata = bmrdata;
+		rdata = bmrdata; // LLVM: Value is never read
 		model->SetRenderData(bmrdata);
 		model->SetDirty(~0u);
 	}
