Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. Details: unhandled exception (Breakpoint) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found) errno = 0 (?) OS error = 0 (no error code was set) ==================================== SVN Revision: 6938 System info: (generated 2009-07-18 08:23:19 UTC) OS : WinXP SP 3 (5.1.2600) CPU : IA-32, Intel Atom N270 @ 1.60GHz (2x1x2), 1.60 GHz Memory : 1014 MiB; 344 MiB free Graphics Card : Mobile Intel(R) 945 Express Chipset Family OpenGL Drivers : 1.4.0 - Build 7.14.10.4906; iglicd32.dll (6.14.10.4906) Video Mode : 1024x768:32@60 Sound Card : Realtek High Definition Audio Sound Drivers : RtkHDAud.sys (5.10.0.5618 built by: WinDDK), OpenAL32.dll (6.14.0357.19), wrap_oal.dll (2.1.4.0) Network Name : AVIVSHARON (10.0.0.3) OpenGL Extensions: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint ==================================== Main log: Pyrogenesis Log

Main log

Loaded config std::string "profile" = "default"

Loaded config std::string "nos3tc" = "false"

Loaded config std::string "noautomipmap" = "false"

Loaded config std::string "novbo" = "false"

Loaded config std::string "noframebufferobject" = "false"

Loaded config std::string "shadows" = "true"

Loaded config std::string "vsync" = "false"

Loaded config std::string "fancywater" = "true"

Loaded config std::string "renderpath" = "default"

Loaded config std::string "lodbias" = "-0.5"

Loaded config std::string "language" = "english"

Loaded config std::string "windowed" = "true"

Loaded config std::string "xres" = "1024"

Loaded config std::string "yres" = "768"

Loaded config std::string "font.console" = "console"

Loaded config std::string "font.default" = "palatino12"

Loaded config std::string "font.misc" = "verdana16"

Loaded config std::string "max_players" = "8"

Loaded config std::string "sound.mastergain" = "0.5"

Loaded config std::string "hotkey.exit" = "Ctrl+F4"

Loaded config std::string "hotkey.exit" = "Ctrl+Break"

Loaded config std::string "hotkey.exit" = " ; Exit to desktop."

Loaded config std::string "hotkey.leave" = "Escape"

Loaded config std::string "hotkey.leave" = " ;End current game or Exit."

Loaded config std::string "hotkey.pause" = "Pause"

Loaded config std::string "hotkey.pause" = " ; Pause/unpause game."

Loaded config std::string "hotkey.screenshot" = "F2"

Loaded config std::string "hotkey.screenshot" = " ; Take PNG screenshot."

Loaded config std::string "hotkey.bigscreenshot" = "Ctrl+Alt+F2"

Loaded config std::string "hotkey.bigscreenshot" = " ; Take large BMP screenshot."

Loaded config std::string "hotkey.screenshot.watermark" = "K"

Loaded config std::string "hotkey.screenshot.watermark" = " ; Toggle product/company watermark for official "

Loaded config std::string "hotkey.wireframe" = "Alt+W"

Loaded config std::string "hotkey.wireframe" = " ; Toggle wireframe mode."

Loaded config std::string "hotkey.archive.abort" = "Alt+F4"

Loaded config std::string "hotkey.archive.abort" = " ; Prematurely terminate the archive builder process."

Loaded config std::string "hotkey.camera.reset" = "H"

Loaded config std::string "hotkey.camera.reset" = " ; Reset camera rotation to default."

Loaded config std::string "hotkey.camera.reset.origin" = "Ctrl+H"

Loaded config std::string "hotkey.camera.reset.origin" = " ; Reset camera to origin."

Loaded config std::string "hotkey.camera.zoom.in" = "Plus"

Loaded config std::string "hotkey.camera.zoom.in" = "Equals"

Loaded config std::string "hotkey.camera.zoom.in" = "NumPlus"

Loaded config std::string "hotkey.camera.zoom.in" = " ; Zoom camera in."

Loaded config std::string "hotkey.camera.zoom.out" = "Minus"

Loaded config std::string "hotkey.camera.zoom.out" = "NumMinus"

Loaded config std::string "hotkey.camera.zoom.out" = " ; Zoom camera out."

Loaded config std::string "hotkey.camera.zoom.wheel.in" = "WheelUp"

Loaded config std::string "hotkey.camera.zoom.wheel.in" = " ; Zoom camera in (wheel speed)."

Loaded config std::string "hotkey.camera.zoom.wheel.out" = "WheelDown"

Loaded config std::string "hotkey.camera.zoom.wheel.out" = " ; Zoom camera out (wheel speed)."

Loaded config std::string "hotkey.camera.rotate" = "Ctrl+MouseMiddle"

Loaded config std::string "hotkey.camera.rotate" = " ; Rotate view by moving mouse, maintaining the"

Loaded config std::string "hotkey.camera.rotate.left" = "Q"

Loaded config std::string "hotkey.camera.rotate.left" = " ;"

Loaded config std::string "hotkey.camera.rotate.right" = "E"

Loaded config std::string "hotkey.camera.rotate.right" = " ;"

Loaded config std::string "hotkey.camera.rotate.keyboard" = "Shift"

Loaded config std::string "hotkey.camera.rotate.keyboard" = " ; "

Loaded config std::string "hotkey.camera.rotate.abouttarget" = "MouseLeft+MouseRight"

Loaded config std::string "hotkey.camera.rotate.abouttarget" = " ; Rotate view by moving mouse, maintaining the"

Loaded config std::string "hotkey.camera.rotate.abouttarget.keyboard" = "Ctrl"

Loaded config std::string "hotkey.camera.rotate.abouttarget.keyboard" = " ; "

Loaded config std::string "hotkey.camera.pan" = "MouseMiddle"

Loaded config std::string "hotkey.camera.pan" = "ForwardSlash"

Loaded config std::string "hotkey.camera.pan" = " ; Scroll by moving mouse."

Loaded config std::string "hotkey.camera.pan.keyboard" = "~Shift+~Ctrl"

Loaded config std::string "hotkey.camera.pan.keyboard" = " ; = holding neither Ctrl nor Shift"

Loaded config std::string "hotkey.camera.left" = "A"

Loaded config std::string "hotkey.camera.left" = "LeftArrow"

Loaded config std::string "hotkey.camera.left" = " ; Scroll or rotate left."

Loaded config std::string "hotkey.camera.right" = "D"

Loaded config std::string "hotkey.camera.right" = "RightArrow"

Loaded config std::string "hotkey.camera.right" = " ; Scroll or rotate right."

Loaded config std::string "hotkey.camera.up" = "W"

Loaded config std::string "hotkey.camera.up" = "UpArrow"

Loaded config std::string "hotkey.camera.up" = " ; Scroll or rotate up/forwards."

Loaded config std::string "hotkey.camera.down" = "S"

Loaded config std::string "hotkey.camera.down" = "DownArrow"

Loaded config std::string "hotkey.camera.down" = " ; Scroll or rotate down/backwards."

Loaded config std::string "hotkey.camera.bookmark.0" = "F5"

Loaded config std::string "hotkey.camera.bookmark.0" = " ; Saved bookmark 1."

Loaded config std::string "hotkey.camera.bookmark.1" = "F6"

Loaded config std::string "hotkey.camera.bookmark.1" = " ; Saved bookmark 2."

Loaded config std::string "hotkey.camera.bookmark.2" = "F7"

Loaded config std::string "hotkey.camera.bookmark.2" = " ; Saved bookmark 3."

Loaded config std::string "hotkey.camera.bookmark.3" = "F8"

Loaded config std::string "hotkey.camera.bookmark.3" = " ; Saved bookmark 4."

Loaded config std::string "hotkey.camera.bookmark.save" = "Ctrl"

Loaded config std::string "hotkey.camera.bookmark.save" = " ; +bookmark: Save screen as bookmark."

Loaded config std::string "hotkey.camera.bookmark.snap" = "Alt"

Loaded config std::string "hotkey.camera.bookmark.snap" = " ; +bookmark: "check up" on bookmark."

Loaded config std::string "camera.cinema.queue" = "I"

Loaded config std::string "hotkey.console.toggle" = "BackQuote"

Loaded config std::string "hotkey.console.toggle" = "F9"

Loaded config std::string "hotkey.console.toggle" = " ; Open/close console."

Loaded config std::string "hotkey.console.copy" = "Ctrl+C"

Loaded config std::string "hotkey.console.copy" = " ; Copy from console to clipboard."

Loaded config std::string "hotkey.console.paste" = "Insert"

Loaded config std::string "hotkey.console.paste" = "Ctrl+V"

Loaded config std::string "hotkey.console.paste" = " ; Paste clipboard to console."

Loaded config std::string "hotkey.selection.add" = "Shift"

Loaded config std::string "hotkey.selection.add" = " ; Add units to selection."

Loaded config std::string "hotkey.selection.remove" = "Ctrl"

Loaded config std::string "hotkey.selection.remove" = " ; Remove units from selection."

Loaded config std::string "hotkey.selection.group.0" = "0"

Loaded config std::string "hotkey.selection.group.1" = "1"

Loaded config std::string "hotkey.selection.group.2" = "2"

Loaded config std::string "hotkey.selection.group.3" = "3"

Loaded config std::string "hotkey.selection.group.4" = "4"

Loaded config std::string "hotkey.selection.group.5" = "5"

Loaded config std::string "hotkey.selection.group.6" = "6"

Loaded config std::string "hotkey.selection.group.7" = "7"

Loaded config std::string "hotkey.selection.group.8" = "8"

Loaded config std::string "hotkey.selection.group.9" = "9"

Loaded config std::string "hotkey.selection.group.add" = "Shift"

Loaded config std::string "hotkey.selection.group.add" = " ; +group: Add units to group. "

Loaded config std::string "hotkey.selection.group.save" = "Ctrl"

Loaded config std::string "hotkey.selection.group.save" = " ; +group: Save units to group."

Loaded config std::string "hotkey.selection.group.snap" = "Alt"

Loaded config std::string "hotkey.selection.group.snap" = " ; +group: Check up on group."

Loaded config std::string "hotkey.selection.snap" = "Home"

Loaded config std::string "hotkey.selection.snap" = " ; Centre view on selection."

Loaded config std::string "hotkey.highlightall" = "O"

Loaded config std::string "hotkey.highlightall" = " ; Show selection circle for all units on screen."

Loaded config std::string "hotkey.killUnit" = "Delete"

Loaded config std::string "hotkey.contextorder.next" = "LeftBracket"

Loaded config std::string "hotkey.contextorder.next" = " ; Cycle right through orders (context cursors)."

Loaded config std::string "hotkey.contextorder.previous" = "RightBracket"

Loaded config std::string "hotkey.contextorder.previous" = " ; Cycle left through orders (context cursors)."

Loaded config std::string "hotkey.orbital.toggle" = "V"

Loaded config std::string "hotkey.orbital.toggle" = " ; Enable/disable ball arena."

Loaded config std::string "hotkey.orbital.cheat" = "LeftCtrl+Backslash"

Loaded config std::string "hotkey.orbital.cheat" = " ; Freeze ball."

Loaded config std::string "hotkey.dudemachine.random" = "Ctrl+ForwardSlash"

Loaded config std::string "hotkey.dudemachine.random" = " ; Create random Dude."

Loaded config std::string "hotkey.water.toggle" = "Y"

Loaded config std::string "hotkey.water.toggle" = " ; Toggle water rendering"

Loaded config std::string "hotkey.water.raise" = "O"

Loaded config std::string "hotkey.water.raise" = " ; Raise water plane"

Loaded config std::string "hotkey.water.lower" = "Z"

Loaded config std::string "hotkey.water.lower" = " ; Lower water plane"

Loaded config std::string "hotkey.territory.rendering.toggle" = "T"

Loaded config std::string "hotkey.territory.rendering.toggle" = " ; Toggle territory rendering"

Loaded config std::string "hotkey.fps.toggle" = "Shift+F"

Loaded config std::string "hotkey.fps.toggle" = " ; Toggle frame counter."

Loaded config std::string "hotkey.session.statuspane.toggle" = "Shift+S"

Loaded config std::string "hotkey.session.statuspane.toggle" = " ; Toggle Status Orb."

Loaded config std::string "hotkey.session.minimap.toggle" = "Shift+M"

Loaded config std::string "hotkey.session.minimap.toggle" = " ; Toggle Map Orb."

Loaded config std::string "hotkey.resourcepool.toggle" = "Shift+R"

Loaded config std::string "hotkey.resourcepool.toggle" = " ; Toggle Resource Pool."

Loaded config std::string "hotkey.grouppane.toggle" = "Shift+G"

Loaded config std::string "hotkey.grouppane.toggle" = " ; Toggle Group Pane."

Loaded config std::string "hotkey.teamtray.toggle" = "Shift+T"

Loaded config std::string "hotkey.teamtray.toggle" = " ; Toggle Team Tray."

Loaded config std::string "hotkey.session.ShowPlayersList" = "Shift+P"

Loaded config std::string "hotkey.session.ShowPlayersList" = " ; Toggle Players List"

Loaded config std::string "hotkey.session.gui.flip" = "Alt+G"

Loaded config std::string "hotkey.session.gui.flip" = " ; Toggle GUI to top/bottom/left/right of screen."

Loaded config std::string "hotkey.session.gui.toggle" = "G"

Loaded config std::string "hotkey.session.gui.toggle" = " ; Toggle visibility of session GUI."

Loaded config std::string "hotkey.alwayson.toggle" = "Shift+X"

Loaded config std::string "hotkey.alwayson.toggle" = " ; Toggle always ons (Exit Button, End Game Button)."

Loaded config std::string "hotkey.menu.toggle" = "F10"

Loaded config std::string "hotkey.menu.toggle" = " ; Toggle in-game menu."

Loaded config std::string "hotkey.menu.resign" = "Alt+X"

Loaded config std::string "hotkey.menu.resign" = " ; End current game session and return to main menu."

Loaded config std::string "hotkey.onlinehelp" = "F1"

Loaded config std::string "hotkey.onlinehelp" = " ; Enable/disable online manual entry for current selection."

Loaded config std::string "hotkey.jukebox" = "Ctrl+M"

Loaded config std::string "hotkey.jukebox" = " ; Enable/disable tracklist viewer."

Loaded config std::string "hotkey.next.song" = "M"

Loaded config std::string "hotkey.next.song" = " ; Start another music track."

Loaded config std::string "hotkey.audio.toggle" = "Ctrl+A"

Loaded config std::string "hotkey.audio.toggle" = " ; Enable/disable sound."

Loaded config std::string "hotkey.profile.toggle" = "F11"

Loaded config std::string "hotkey.profile.toggle" = " ; Enable/disable real-time profiler"

Loaded config std::string "hotkey.profile.save" = "Shift+F11"

Loaded config std::string "hotkey.profile.save" = " ; Save current profiler data to "logs/profile.txt""

WARNING: Cannot find config file "config/local.cfg" - ignoring

g_x/yres is 1024x768

Active profile is default

I18n: No translation found for string 'Rebuilding Archive ... Press Alt+F4 or Left-Click to Cancel'

I18n: No translation found for string 'tooltipText'

I18n: No translation found for string 'Current Profile:'

I18n: No translation found for string 'Campaigns'

I18n: No translation found for string 'Game Setup'

I18n: No translation found for string 'K'

I18n: No translation found for string 'Your Civilization:'

I18n: No translation found for string 'Hellenes (i)'

I18n: No translation found for string 'Map:'

I18n: No translation found for string 'Type:'

I18n: No translation found for string 'Name:'

I18n: No translation found for string 'Fog of War:'

I18n: No translation found for string 'LOS:'

I18n: No translation found for string 'Map Size:'

I18n: No translation found for string 'Map Info Developed by, well, WFG. A large landmass with rivers, forests and coastal fishing grounds.'

I18n: No translation found for string 'Get more maps'

I18n: No translation found for string 'Other Players:'

I18n: No translation found for string 'Game Mode:'

I18n: No translation found for string 'Starting Phase:'

I18n: No translation found for string 'Resources:'

I18n: No translation found for string 'This is info text.'

I18n: No translation found for string 'Screenshot Mode:'

I18n: No translation found for string 'Start!'

I18n: No translation found for string 'Cancel'

I18n: No translation found for string 'Please select whether you want to join a game or host your own game.'

I18n: No translation found for string 'Multiplayer'

I18n: No translation found for string 'Game Mode'

I18n: No translation found for string 'Join Game'

I18n: No translation found for string 'Host Game'

I18n: No translation found for string 'Host a game'

I18n: No translation found for string 'Setting up your server.'

I18n: No translation found for string 'Game (Server) Name:'

I18n: No translation found for string 'My Game'

I18n: No translation found for string 'Welcome Message:'

I18n: No translation found for string 'You can enter some message which is displayed to new players upon joining here.'

I18n: No translation found for string 'Uhm, welcome to my game. Have fun!'

I18n: No translation found for string 'Continue'

I18n: No translation found for string 'Back'

I18n: No translation found for string 'Join a game'

I18n: No translation found for string 'Joining an existing game.'

I18n: No translation found for string 'Server Hostname or IP:'

I18n: No translation found for string '127.0.0.1'

I18n: No translation found for string 'Options'

I18n: No translation found for string 'Mute All'

I18n: No translation found for string 'Music Volume'

I18n: No translation found for string 'Mute'

I18n: No translation found for string 'Sound Volume'

I18n: No translation found for string 'Ambient Volume'

I18n: No translation found for string 'Voice Volume'

I18n: No translation found for string 'Resolution'

I18n: No translation found for string 'Model Detail'

I18n: No translation found for string 'Texture Detail'

I18n: No translation found for string 'Animation Detail'

I18n: No translation found for string 'Effects Detail'

I18n: No translation found for string 'Weather Detail'

I18n: No translation found for string 'Water Detail'

I18n: No translation found for string 'Terrain Detail'

I18n: No translation found for string 'Shadow Detail'

I18n: No translation found for string 'Show Blood'

I18n: No translation found for string 'System Info'

I18n: No translation found for string 'Mouse Settings'

I18n: No translation found for string 'Reverse Buttons'

I18n: No translation found for string 'Audio'

I18n: No translation found for string 'Video'

I18n: No translation found for string 'Game'

I18n: No translation found for string 'OK'

I18n: No translation found for string 'History'

I18n: No translation found for string 'Game is Paused'

I18n: No translation found for string 'mbTitle'

I18n: No translation found for string 'mbMessage'

I18n: No translation found for string 'mbButton1Caption'

I18n: No translation found for string 'mbButton2Caption'

I18n: No translation found for string 'mbButton3Caption'

CRenderer::Open: depth bits 24

CRenderer::Open: stencil bits 8

CRenderer::Open: alpha bits 8

I18n: No translation found for string 'Want to play a campaign? Tough luck, buddy! That's right, go cry on your mamma's shoulder.'

I18n: No translation found for string 'Want to move some Dudes around or test something? Click here to start a new game on the default map.'

I18n: No translation found for string 'Click this button to start a new game with the current settings.'

Creating shadow texture (size 1024x1024) (format = DEPTH_COMPONENT)

I18n: No translation found for string 'CGameView init'

I18n: No translation found for string 'LoadTerrainTextures'

CTextureManager::RecurseDirectory(art/textures/terrain/types/): no terrains.xml (or errors while loading) - using parent properties

CTextureManager: Successfully loaded override xml art/textures/terrain/types/forestfloor/dirt_forest.xml for texture art/textures/terrain/types/forestfloor/dirt_forest.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/forestfloor/forrestfloor.xml for texture art/textures/terrain/types/forestfloor/forrestfloor.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/forestfloor/grass_foliage.xml for texture art/textures/terrain/types/forestfloor/grass_foliage.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/forestfloor/grass_forest_dead.xml for texture art/textures/terrain/types/forestfloor/grass_forest_dead.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/forestfloor/grass_forest_floor_oak.xml for texture art/textures/terrain/types/forestfloor/grass_forest_floor_oak.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/forestfloor/grass_foresta.xml for texture art/textures/terrain/types/forestfloor/grass_foresta.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/forestfloor/grass_forestb.xml for texture art/textures/terrain/types/forestfloor/grass_forestb.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/road/road1.xml for texture art/textures/terrain/types/road/road1.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/road/road2.xml for texture art/textures/terrain/types/road/road2.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/road/road3.xml for texture art/textures/terrain/types/road/road3.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/road/road_5.xml for texture art/textures/terrain/types/road/road_5.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/road/road_med.xml for texture art/textures/terrain/types/road/road_med.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/road/road_med_a.xml for texture art/textures/terrain/types/road/road_med_a.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/road/road_roman.xml for texture art/textures/terrain/types/road/road_roman.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/road/road_rome_a.xml for texture art/textures/terrain/types/road/road_rome_a.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/desert_coarse.xml for texture art/textures/terrain/types/sand/desert_coarse.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/desert_rough.xml for texture art/textures/terrain/types/sand/desert_rough.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/desert_sahara.xml for texture art/textures/terrain/types/sand/desert_sahara.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/desert_wave.xml for texture art/textures/terrain/types/sand/desert_wave.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/sand.xml for texture art/textures/terrain/types/sand/sand.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/sand_dune_a.xml for texture art/textures/terrain/types/sand/sand_dune_a.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/sand_dunes.xml for texture art/textures/terrain/types/sand/sand_dunes.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/sand_scrub_100.xml for texture art/textures/terrain/types/sand/sand_scrub_100.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/sand_scrub_25.xml for texture art/textures/terrain/types/sand/sand_scrub_25.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/sand_scrub_50.xml for texture art/textures/terrain/types/sand/sand_scrub_50.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/sand_scrub_75.xml for texture art/textures/terrain/types/sand/sand_scrub_75.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/beach_c.xml for texture art/textures/terrain/types/shoreline/beach_c.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/beach_d.xml for texture art/textures/terrain/types/shoreline/beach_d.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/beach_scrub_25.xml for texture art/textures/terrain/types/shoreline/beach_scrub_25.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/beach_scrub_50_.xml for texture art/textures/terrain/types/shoreline/beach_scrub_50_.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/beach_scrub_75.xml for texture art/textures/terrain/types/shoreline/beach_scrub_75.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/beech_cliff_a_50.xml for texture art/textures/terrain/types/shoreline/beech_cliff_a_50.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/beech_cliff_a_75.xml for texture art/textures/terrain/types/shoreline/beech_cliff_a_75.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/beech_cliff_b.xml for texture art/textures/terrain/types/shoreline/beech_cliff_b.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/grass_underwater.xml for texture art/textures/terrain/types/shoreline/grass_underwater.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/grass_underwater_b.xml for texture art/textures/terrain/types/shoreline/grass_underwater_b.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/sand_d.xml for texture art/textures/terrain/types/shoreline/sand_d.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/sand_grass_25.xml for texture art/textures/terrain/types/shoreline/sand_grass_25.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/sand_grass_50.xml for texture art/textures/terrain/types/shoreline/sand_grass_50.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/sand_grass_75.xml for texture art/textures/terrain/types/shoreline/sand_grass_75.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/sand_path.xml for texture art/textures/terrain/types/shoreline/sand_path.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/sand_wavey.xml for texture art/textures/terrain/types/shoreline/sand_wavey.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow 50.xml for texture art/textures/terrain/types/snow/snow 50.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow forest frost.xml for texture art/textures/terrain/types/snow/snow forest frost.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow forest.xml for texture art/textures/terrain/types/snow/snow forest.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow grass 100.xml for texture art/textures/terrain/types/snow/snow grass 100.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow grass 2.xml for texture art/textures/terrain/types/snow/snow grass 2.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow grass 25bmp.xml for texture art/textures/terrain/types/snow/snow grass 25bmp.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow grass 75.xml for texture art/textures/terrain/types/snow/snow grass 75.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow rocks.xml for texture art/textures/terrain/types/snow/snow rocks.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow rough.xml for texture art/textures/terrain/types/snow/snow rough.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow.xml for texture art/textures/terrain/types/snow/snow.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow_c.xml for texture art/textures/terrain/types/snow/snow_c.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/special/blackness.xml for texture art/textures/terrain/types/special/blackness.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/special/furrows_dirt.xml for texture art/textures/terrain/types/special/furrows_dirt.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/special/furrows_fall.xml for texture art/textures/terrain/types/special/furrows_fall.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/special/furrows_spring.xml for texture art/textures/terrain/types/special/furrows_spring.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/special/furrows_spring_b.xml for texture art/textures/terrain/types/special/furrows_spring_b.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/special/furrows_summer.xml for texture art/textures/terrain/types/special/furrows_summer.dds

CTextureManager::RecurseDirectory(art/textures/terrain/types/temp/): no terrains.xml (or errors while loading) - using parent properties

CTextureManager::RecurseDirectory(art/textures/terrain/types/water/animation1/): no terrains.xml (or errors while loading) - using parent properties

CTextureManager::RecurseDirectory(art/textures/terrain/types/water/animation2/): no terrains.xml (or errors while loading) - using parent properties

CTextureManager: Successfully loaded override xml art/textures/terrain/types/water/corral_c.xml for texture art/textures/terrain/types/water/corral_c.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_a.xml for texture art/textures/terrain/types/water/ocean_rock_a.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_b.xml for texture art/textures/terrain/types/water/ocean_rock_b.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_deep.xml for texture art/textures/terrain/types/water/ocean_rock_deep.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_1.xml for texture art/textures/terrain/types/water/water_1.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_2.xml for texture art/textures/terrain/types/water/water_2.dds

CTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_3.xml for texture art/textures/terrain/types/water/water_3.dds

I18n: No translation found for string 'LoadAlphaMaps'

I18n: No translation found for string 'LoadWaterTextures'

I18n: No translation found for string 'LoadSkyTextures'

I18n: No translation found for string 'LoadTemplates'

I18n: No translation found for string 'CMapReader::UnpackMap'

I18n: No translation found for string 'CMapReader::ReadXML'

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity_full.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity_full.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_gaia_settlement.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_gaia_settlement.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/special_settlement.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/special_settlement.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity_full.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_gaia_settlement.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/special_settlement.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity_full.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_gaia_settlement.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/special_settlement.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_civic.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_civic.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_civic_civil_centre.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_civic_civil_centre.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/hele_civil_centre.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/hele_civil_centre.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_civic.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_civic_civil_centre.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/hele_civil_centre.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity_quasi.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity_quasi.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_flora.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_flora.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_flora_tree.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_flora_tree.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_carob.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_carob.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_poplar_lombardy.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_poplar_lombardy.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_medit_fan_palm.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_medit_fan_palm.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_pine.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_pine.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_euro_beech.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_euro_beech.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_oak.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_oak.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_geo.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_geo.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_geo_mineral.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_geo_mineral.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/geology_metal_mediterranean.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/geology_metal_mediterranean.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_geo_rock.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_geo_rock.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/geology_stone_mediterranean.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/geology_stone_mediterranean.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_cavalry.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_cavalry.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_cavalry_melee.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_cavalry_melee.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_cavalry_melee_swordsman.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_cavalry_melee_swordsman.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_cavalry_swordsman_b.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_cavalry_swordsman_b.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_cavalry_swordsman_a.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_cavalry_swordsman_a.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_cavalry_swordsman_e.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_cavalry_swordsman_e.xml"

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_ranged.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_ranged.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_ranged_javelinist.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_ranged_javelinist.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_javelinist_b.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_javelinist_b.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_javelinist_a.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_javelinist_a.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_javelinist_e.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_javelinist_e.xml"

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudeidle.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_melee.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_melee.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_melee_spearman.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_melee_spearman.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_spearman_b.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_spearman_b.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_spearman_a.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_spearman_a.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_spearman_e.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_spearman_e.xml"

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_support.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_support.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_support_female_citizen.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_support_female_citizen.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_support_female_citizen.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_support_female_citizen.xml"

CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_support.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_support_female_citizen.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_support_female_citizen.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_melee.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_melee_spearman.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_spearman_b.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_spearman_a.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_spearman_e.xml"

Starting conversion

Running FixBrokenXML

Authoring tool: FBX COLLADA exporter

Applying fixes for 3ds Max exporter

Found library_images to delete

Found library_materials to delete

Found library_effects to delete

Found a bind_material to delete

FCollada message 175: COLLADA document loaded successfully.

Found convertible object 'corinthian_high_crest-Pivot'

Converting 'corinthian_high_crestMesh'

Found static geometry

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_ranged.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_ranged_javelinist.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_javelinist_b.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_javelinist_a.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_javelinist_e.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_cavalry.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_cavalry_melee.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_cavalry_melee_swordsman.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_cavalry_swordsman_b.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_cavalry_swordsman_a.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_cavalry_swordsman_e.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna_hunt.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna_hunt.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna_hunt_skittish.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna_hunt_skittish.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/fauna_deer.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/fauna_deer.xml"

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully

ERROR: Failed to find matching prop point called "antler" in model "art/meshes/skeletal/deer_mesh.dae" for actor "fauna/deer.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna_hunt_passive.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna_hunt_passive.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/fauna_chicken.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/fauna_chicken.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna_herd.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna_herd.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna_herd_passive.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna_herd_passive.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/fauna_goat.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/fauna_goat.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/fauna_sheep.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/fauna_sheep.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_flora_bush.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_flora_bush.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_flora_bush_berry.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_flora_bush_berry.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_bush_berry.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_bush_berry.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_aleppo_pine.xml"

CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_aleppo_pine.xml"

I18n: No translation found for string 'CMapReader::ApplyData'

I18n: No translation found for string 'CSimulation'

I18n: No translation found for string 'Game is starting..'

I18n: No translation found for string 'Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. Details: unhandled exception (Access violation reading 0x00000000) '

I18n: No translation found for string 'Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. Details: unhandled exception (Breakpoint) '

==================================== Last known activity: me build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame render fonts render GUI render console end frame finished render Frame build archive reload changed files progressive load input gui tick render begin frame collect objects flush objects render shadows render reflections render patch submissions base splat textures render refractions render patch submissions base splat textures render sky render patches render patch submissions base splat textures render models render transparent render water