Index: source/gui/MiniMap.cpp
===================================================================
--- source/gui/MiniMap.cpp	(revision 8001)
+++ source/gui/MiniMap.cpp	(working copy)
@@ -162,10 +162,10 @@
 	// Get correct world coordinates based off corner of screen start
 	// at Bottom Left and going CW
 	CVector3D hitPt[4];
-	hitPt[0]=m_Camera->GetWorldCoordinates(0,g_Renderer.GetHeight());
-	hitPt[1]=m_Camera->GetWorldCoordinates(g_Renderer.GetWidth(),g_Renderer.GetHeight());
-	hitPt[2]=m_Camera->GetWorldCoordinates(g_Renderer.GetWidth(),0);
-	hitPt[3]=m_Camera->GetWorldCoordinates(0,0);
+	hitPt[0]=m_Camera->GetWorldCoordinates(0, g_Renderer.GetHeight(), 0.0f);
+	hitPt[1]=m_Camera->GetWorldCoordinates(g_Renderer.GetWidth(), g_Renderer.GetHeight(), 0.0f);
+	hitPt[2]=m_Camera->GetWorldCoordinates(g_Renderer.GetWidth(), 0, 0.0f);
+	hitPt[3]=m_Camera->GetWorldCoordinates(0, 0, 0.0f);
 
 	float ViewRect[4][2];
 	for (int i=0;i<4;i++) {
