TIMER| InitVfs: 52.8309 ms TIMER| InitScripting: 927.909 us TIMER| CONFIG_Init: 4.04923 ms TIMER| write_sys_info: 742.208 us Compile log for shader shaders/globallight.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Compile log for shader shaders/model_light.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Linker log for shaders/model_light.xml: Vertex shader(s) linked, no fragment shader(s) defined. Compile log for shader shaders/postouv1.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Compile log for shader shaders/model_lightp.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Linker log for shaders/model_lightp.xml: Vertex shader(s) linked, no fragment shader(s) defined. Compile log for shader shaders/instancing_base.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Compile log for shader shaders/instancing_light.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Linker log for shaders/instancing_light.xml: Vertex shader(s) linked, no fragment shader(s) defined. Compile log for shader shaders/instancing_lightp.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Linker log for shaders/instancing_lightp.xml: Vertex shader(s) linked, no fragment shader(s) defined. Compile log for shader shaders/instancing.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Linker log for shaders/instancing.xml: Vertex shader(s) linked, no fragment shader(s) defined. Compile log for shader shaders/instancingp.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Linker log for shaders/instancingp.xml: Vertex shader(s) linked, no fragment shader(s) defined. TIMER| InitRenderer: 110.928 ms TIMER| ps_console: 2.422 ms TIMER| ps_lang_hotkeys: 2.31937 ms TIMER| common/setup.xml: 1.48452 ms TIMER| common/styles.xml: 412.115 us TIMER| common/sprite1.xml: 3.32862 ms TIMER| common/init.xml: 2.82913 ms TIMER| pregame/sprites.xml: 1.06496 ms TIMER| pregame/styles.xml: 207.504 us TIMER| pregame/mainmenu.xml: 13.4481 ms TIMER| common/global.xml: 833.417 us SND| alc_init: success, using PulseAudio Software TIMER| common/setup.xml: 882.503 us TIMER| common/styles.xml: 439.351 us TIMER| common/sprite1.xml: 2.96272 ms TIMER| gamesetup/setup.xml: 673.295 us TIMER| gamesetup/sprites.xml: 197.997 us TIMER| gamesetup/styles.xml: 215.867 us TIMER| gamesetup/gamesetup.xml: 7.99253 ms TIMER| common/setup.xml: 912.233 us TIMER| common/styles.xml: 443.575 us TIMER| common/sprite1.xml: 3.16814 ms TIMER| common/init.xml: 2.77786 ms TIMER| loading/loading.xml: 1.69766 ms TIMER| common/global.xml: 1.10073 ms TIMER| common/setup.xml: 1.02723 ms TIMER| common/styles.xml: 476.564 us TIMER| common/sprite1.xml: 3.2128 ms TIMER| common/icon_sprites.xml: 9.80978 ms TIMER| session_new/sprites.xml: 5.60446 ms TIMER| session_new/styles.xml: 374.131 us TIMER| session_new/session.xml: 53.9845 ms TIMER| common/global.xml: 1.74464 ms GAME STARTED, ALL INIT COMPLETE Compile log for shader shaders/water_high.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Compile log for shader shaders/water_high.fs (type FRAGMENT_SHADER): Fragment shader was successfully compiled to run on hardware. Linker log for shaders/water_high.xml: Fragment shader(s) linked, vertex shader(s) linked. snd_mgr.cpp(492): Assertion failed: "0"