Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. Details: unhandled exception (PSERROR_Game_World_MapLoadFailed("Game_World_MapLoadFailed")) Location: unknown:0 (CxxThrowException) Call stack: 011560C0 0112ED80 0112EF0B 011C2778 011C295B 011C29CC 011ACD02 0112B9C1 0112B9D9 0115795E 01157988 0113A036 errno = 0 (?) OS error = 487 (Attempt to access invalid address. ) ==================================== SVN Revision: 8405 System info: (generated 2010-10-21 00:34:27 UTC) OS : Vista SP 2 (6.0.6002) CPU : IA-32, Intel Core2 Duo P8400 @ 2.26GHz (1x2x1), 2.26 GHz Memory : 3004 MiB; 827 MiB free Graphics Card : Mobile Intel(R) 4 Series Express Chipset Family OpenGL Drivers : 1.5.0 - Build 7.15.10.1518; Video Mode : 1440x900:32 Sound Card : Bluetooth Stereo Audio Sound Drivers : OpenAL32.dll (unknown) Network Name : Fred (192.168.5.10) OpenGL Extensions: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_ARB_texture_rectangle GL_EXT_texture_rectangle GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint ==================================== Main log: (unavailable) ==================================== Last known activity: EarlyInit Init init vfs init i18n init scripting init config init renderer begin frame collect objects flush objects render shadows render patches render patch submissions base splat textures render models render transparent render water render transparent 2 render particles empty lists end frame begin frame collect objects flush objects render shadows render patches render patch submissions base splat textures render models render transparent render water render transparent 2 render particles empty lists end frame begin frame collect objects flush objects render shadows render patches render patch submissions base splat textures render models render transparent render water render transparent 2 render particles empty lists end frame begin frame collect objects flush objects render shadows render patches render patch submissions base splat textures render models render transparent render water render transparent 2 render particles empty lists end frame begin frame collect objects flush objects render shadows render patches render patch submissions base splat textures render models render transparent render water render transparent 2 render particles empty lists end frame begin frame collect objects flush objects render shadows render patches render patch submissions base splat textures render models render transparent render water render transparent 2 render particles empty lists end frame begin frame collect objects flush objects render shadows render patches render patch submissions base splat textures render models render transparent render water render transparent 2 render particles empty lists end frame begin frame collect objects flush objects render shadows render patches render patch submissions base splat textures render models render transparent render water render transparent 2 render particles empty lists end frame begin frame collect objects flush objects render shadows render patches render patch submissions base splat textures render models render transparent render water render transparent 2 render particles empty lists end frame begin frame collect objects flush objects render shadows render patches render patch submissions base splat textures render models render transparent render water render transparent 2 render particles empty lists end frame begin frame collect objects flush objects render shadows render patches render patch submissions base splat textures render models render transparent render water render transparent 2 render particles empty lists end frame begin frame collect objects flush objects render shadows render patches render patch submissions base splat textures render models render transparent render water render transparent 2 render particles empty lists end frame begin frame collect objects flush objects render shadows render patches render patch submissions base splat textures render models render transparent render water render transparent 2 render particles empty lists end frame begin frame collect objects flush objects render shadows render patches render patch submissions base splat textures render models render transparent render water render transparent 2 render particles empty lists end frame begin frame collect objects flush objects render shadows render patches render patch submissions base splat textures render models render transparent render water render transparent 2 render particles empty lists end frame begin frame collect objects flush objects render shadows render patches render patch submissions base splat textures render models render transparent render water render transparent 2 render particles empty lists end frame begin frame collect objects flush objects render shadows render patches render patch submissions base splat textures render models render transparent render water render transparent 2 render particles empty lists end frame begin frame collect objects flush objects render shadows render patches render patch submissions base splat textures render models render transparent render water render transparent 2 render particles empty lists end frame begin frame collect objects flush objects render shadows render patches render patch submissions base splat textures render models render transparent render water render transparent 2 render particles empty lists end frame begin frame collect objects flush objects render shadows render patches render patch submissions base splat textures render models render transparent render water render transparent 2 render particles empty lists end frame begin frame collect objects flush objects render shadows render patches render patch submissions base splat textures render models render transparent render water render transparent 2 render particles empty lists end frame begin frame collect objects flush objects render shadows render patches render patch submissions base splat textures render models render transparent render water render transparent 2 render particles empty lists end frame begin frame collect objects flush objects render shadows render patches render patch submissions base splat textures render models render transparent render water render transparent 2 render particles empty lists end frame begin frame collect objects flush objects render shadows render patches render patch submissions base splat textures render models render transparent render water render transparent 2 render particles empty lists end frame begin frame collect objects flush objects render shadows render patches render patch submissions base splat textures render models render transparent render water render transparent 2 render particles empty lists end frame begin frame collect objects flush objects render shadows render patches render patch submissions base splat textures render models render transparent render water render transparent 2 render particles empty lists end frame begin frame collect objects flush objects render shadows render patches render patch submissions base splat textures render models render transparent render water render transparent 2 render particles empty lists end frame begin frame collect objects flush objects render shadows render patches render patch submissions base splat textures render models render transparent render water render transparent 2 render particles empty lists end frame begin frame collect objects flush objects render shadows render patches render patch submissions base splat textures render models render transparent render water render transparent 2 render particles empty lists end frame