{12} All Tickets By Milestone (Including closed) (1145 matches)
Results (1 - 100 of 1145)
Backlog (100 matches)
| Ticket | Summary | Component | Status | Resolution | Version | Type | Priority | Owner | Modified |
|---|---|---|---|---|---|---|---|---|---|
| #3 | Implement Technologies | Game engine | new | task | Must Have | 2012-01-14 | |||
| #26 | Entity Events - Garrison - Propping | Game engine | assigned | task | Must Have | EmjeR | 2010-10-03 | ||
| #69 | Enhance Multiplayer Experience | Game engine | new | enhancement | Must Have | 2012-01-07 | |||
| #707 | Implement Opponent AI | Game engine | new | enhancement | Must Have | Philip | 2011-07-11 | ||
| #786 | Improve method for building walls | Game engine | new | defect | Must Have | 2011-04-17 | |||
| #799 | add "back to work" button | Game engine | new | enhancement | Must Have | 2012-01-14 | |||
| #881 | Fix pathing mismatches between different path finding algorithms | Simulation | new | defect | Must Have | Philip | 2012-01-05 | ||
| #889 | Map save / load rework | Atlas editor | new | defect | Must Have | 2011-10-20 | |||
| #910 | Units disappear if ungarissoned too fast | Game engine | new | defect | Must Have | 2011-09-06 | |||
| #925 | unhandled exception (Access violation writing 0x004D2F9C) | Atlas editor | new | defect | Must Have | 2011-08-17 | |||
| #965 | Allow media keys for changing volume in game | Game engine | new | defect | Must Have | 2011-11-12 | |||
| #975 | Game slows down drstically when I destroy JuBots Town Center | Game engine | new | defect | Must Have | 2011-09-29 | |||
| #1054 | multiplayer with no humans broken | Game engine | new | defect | Must Have | 2011-12-20 | |||
| #2 | Gameplay - Unit AI | Game engine | new | task | Should Have | 2011-07-01 | |||
| #7 | Diplomacy | Game engine | new | enhancement | Should Have | 2011-07-03 | |||
| #9 | Simulation - Game Record/Replay | Game engine | new | task | Should Have | 2010-10-03 | |||
| #21 | Entity Event - Construction | Game engine | new | task | Should Have | 2010-10-03 | |||
| #22 | Entity Event - Construction - Sites | Game engine | new | task | Should Have | 2010-10-03 | |||
| #27 | Entity Events - Garrison/Inventory | Game engine | new | task | Should Have | 2010-10-03 | |||
| #36 | Entity Event - Transform | Game engine | new | task | Should Have | 2010-10-03 | |||
| #39 | Environmental Events | Game engine | new | task | Should Have | 2010-10-03 | |||
| #43 | Terrain - Gameplay Properties | Game engine | new | task | Should Have | 2010-10-03 | |||
| #44 | Terrain - Effects | Game engine | new | task | Should Have | 2010-10-03 | |||
| #45 | Enhance Terrain Blending | Game engine | new | task | Should Have | 2011-08-14 | |||
| #47 | Water - Basic | Game engine | new | task | Should Have | 2010-10-03 | |||
| #52 | Triggers - Basic | Game engine | new | task | Should Have | 2010-10-03 | |||
| #57 | Minimap | Game engine | new | task | Should Have | 2010-12-06 | |||
| #67 | Localisation | Game engine | new | task | Should Have | 2010-12-06 | |||
| #70 | Graphics - Shaders | Game engine | new | task | Should Have | 2010-12-06 | |||
| #73 | Terrain Decals | Game engine | new | task | Should Have | 2010-12-06 | |||
| #74 | Graphics - Particle Engine | Game engine | new | task | Should Have | 2011-07-03 | |||
| #75 | Graphics - Misc | Game engine | new | task | Should Have | 2010-12-06 | |||
| #77 | Attrition Damage (territories) | Game engine | new | task | Should Have | 2010-10-03 | |||
| #85 | Object placement list | Atlas editor | new | task | Should Have | Philip | 2010-10-03 | ||
| #87 | Cliff editor | Atlas editor | new | task | Should Have | Philip | 2010-10-03 | ||
| #93 | Trigger editor | Atlas editor | new | task | Should Have | Philip | 2010-10-03 | ||
| #94 | Entity stat editing | Atlas editor | new | task | Should Have | Philip | 2010-10-03 | ||
| #97 | Workspace editor | Atlas editor | new | task | Should Have | Philip | 2010-10-03 | ||
| #98 | Cavalry Animations | Game engine | assigned | task | Should Have | jason | 2010-10-03 | ||
| #107 | GUI - Improvements to Styles | Game engine | new | task | Should Have | 2010-10-03 | |||
| #108 | GUI - Retrievable Sprite Properties | Game engine | new | task | Should Have | 2010-10-03 | |||
| #109 | GUI - Various Bugs/Requests | Game engine | new | task | Should Have | 2010-11-21 | |||
| #110 | GUI - Relational Coordinates | Game engine | new | task | Should Have | 2010-11-04 | |||
| #112 | GUI - Expansive Controls | Game engine | new | task | Should Have | 2010-10-03 | |||
| #118 | Actor variation persistence | Game engine | new | task | Should Have | 2010-10-03 | |||
| #136 | Dualview problems | Game engine | new | defect | Should Have | 2010-10-03 | |||
| #138 | Audio Task List | Game engine | new | task | Should Have | 2010-10-03 | |||
| #161 | Automatic checksumming and download of needed files | Game engine | new | task | Should Have | 2010-10-03 | |||
| #185 | Allow resizing of buildings/units | Game engine | new | enhancement | Should Have | 2010-10-03 | |||
| #198 | SIGINT, SIGTERM are ignored | Atlas editor | new | defect | Should Have | Philip | 2010-10-03 | ||
| #205 | PMD/PSA skeleton mismatches should be reported nicely | Game engine | new | task | Should Have | 2010-10-03 | |||
| #248 | Transparent Alpha Channel rendering problem for farms. | Game engine | new | defect | Should Have | 2010-10-03 | |||
| #252 | Gameplay Scripting: Entity and Actor coding for Secondary Attacks | Game engine | new | enhancement | Should Have | 2010-10-03 | |||
| #290 | Set up automated symbol server for Windows debugging | Game engine | new | task | Should Have | 2010-10-03 | |||
| #305 | Naval battle system | Game engine | new | task | Should Have | 2011-11-08 | |||
| #329 | Flesh Impact - Stab | Game Sound | new | task | Should Have | Montrealaudio | 2010-10-03 | ||
| #399 | Valgrind error in tex_transform_to | Game engine | new | defect | Should Have | 2010-10-03 | |||
| #404 | Makefile build system should have pyrogenesis/test targets depend on Collada | Game engine | new | defect | Should Have | 2010-10-03 | |||
| #417 | Component integration testing framework | Simulation | new | task | Should Have | Philip | 2010-10-03 | ||
| #433 | Sort out FP rounding modes | Game engine | new | task | Should Have | 2010-10-03 | |||
| #475 | Graphic settings system | Game engine | new | task | Should Have | 2010-12-06 | |||
| #559 | Atlas brush shapes and tile/vertex styles | Game engine | new | task | Should Have | DigitalSeraphim | 2010-10-03 | ||
| #576 | Building construction "animation" | Game engine | new | enhancement | Should Have | 2010-10-03 | |||
| #592 | Order queuing for formations | Game engine | new | task | Should Have | 2010-10-03 | |||
| #593 | Move in formation towards non-movement-order targets | Game engine | new | task | Should Have | 2010-10-03 | |||
| #600 | Formation slot assignments | Game engine | new | task | Should Have | 2011-10-05 | |||
| #619 | Improve Gate and Wall System | Game engine | new | enhancement | Should Have | 2011-07-03 | |||
| #641 | Atlas crashes when you "Leave the game" while in the the simulation | Atlas editor | new | defect | Should Have | 2010-12-08 | |||
| #646 | Units should detect if enemies are nearby | Game engine | new | defect | Should Have | 2011-07-03 | |||
| #657 | Waypoint Flags | Game engine | new | enhancement | Should Have | 2011-12-27 | |||
| #700 | Multiplayer - Server should better handle player assignments | Game engine | new | defect | Should Have | 2010-12-06 | |||
| #723 | [PATCH] Multiline centered text | Game engine | new | defect | Should Have | 2011-10-18 | |||
| #733 | Double line-spacing in [pre] | Website / Forum | new | defect | Should Have | 2011-02-13 | |||
| #741 | Reload all GL state when toggling fullscreen on OS X | Game engine | new | task | Should Have | 2011-11-13 | |||
| #757 | ERROR: CRenderer::EndFrame: GL errors occurred | Game engine | new | defect | Should Have | 2011-04-01 | |||
| #759 | no package available for debian | Non-game systems | new | defect | Should Have | 2011-03-22 | |||
| #794 | Camera height | Game engine | new | defect | Should Have | 2011-07-20 | |||
| #795 | Construction queue | Game engine | new | enhancement | Should Have | 2011-05-03 | |||
| #845 | Heap corruption in Windows | Non-game systems | new | defect | Should Have | 2011-05-07 | |||
| #854 | Javelinist throw missiles backward | Game Art | new | defect | Should Have | Art Department | 2011-06-24 | ||
| #862 | Max pop limit gets raised when unit with more than 1 pop is created | Game engine | new | defect | Should Have | 2011-12-07 | |||
| #863 | When changing player the old one is "Unassigned" rather than "JuBot" | Game engine | new | defect | Should Have | 2011-07-11 | |||
| #870 | Mac OS X binary on http://wildfiregames.com/0ad/ | Website / Forum | new | enhancement | Should Have | 2011-07-17 | |||
| #876 | Make CInput caret more visible | Game engine | new | enhancement | Should Have | 2011-06-22 | |||
| #877 | Scroll bar bug in CInput | Game engine | new | defect | Should Have | 2011-06-22 | |||
| #891 | Animals can attack buildings | Game engine | new | defect | Should Have | 2011-10-10 | |||
| #904 | Crash on script hotloading | Game engine | new | defect | Should Have | 2011-07-22 | |||
| #908 | CCmpVision's AlwaysVisible is broken | Game engine | new | defect | Should Have | 2011-12-20 | |||
| #917 | Error with enet build scripts | Game engine | new | defect | Should Have | 2011-12-24 | |||
| #945 | Linux nVidia TwinView Malfunctions | Game engine | new | defect | Should Have | 2011-09-04 | |||
| #953 | [PATCH] local.cfg adds keys instead of replacing them | Game engine | new | defect | Should Have | 2011-11-10 | |||
| #973 | JuBot doesn't get that it takes a boat to attack another island | Game engine | new | defect | Should Have | 2011-09-29 | |||
| #994 | Running / Charging Units | Simulation | new | enhancement | Should Have | 2011-10-10 | |||
| #995 | Trampling | Simulation | new | enhancement | Should Have | 2011-10-10 | |||
| #996 | Capturing Buildings | Simulation | new | enhancement | Should Have | 2011-10-10 | |||
| #997 | Unit Conversion / Capturing | Simulation | new | enhancement | Should Have | 2011-10-10 | |||
| #999 | Healing | Simulation | new | enhancement | Should Have | 2011-10-12 | |||
| #1000 | Please consider enabling https on trac and forum | Website / Forum | new | enhancement | Should Have | 2011-11-13 | |||
| #1006 | glDrawElements crash in CPatchRData::RenderBases | Game engine | new | defect | Should Have | 2012-02-01 | |||
| #1008 | Hide unexplored territory borders in FOW | Game engine | new | defect | Should Have | 2011-10-26 |
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