Roadmap
Milestone: Pre-Opensource
Completed 15 years ago (Jul 10, 2009, 2:00:00 AM)
New maps, animal AI, improved unit AI, in-game chat, general UI improvements, floating objects, building collapse, corpse decay, rally points, Windows installer, Linux packages, Atlas improvements, new sound effects, performance and bug fixes.
Fog of war, formations, victory conditions, health bars, hunting and fishing, population limits, repair, Savanna biome, improved Celtic buildings, new units, maps, and eyecandy.
Garrisoning, resource shuttling, round maps, Greek buildings, desert plants, new maps, UI improvements.
This release will focus on playability. Better terrain renderer, better FOW, an the basis of an AI system.
Improved graphical abilities and other goodies. Random map generator, unit silhouettes when behind buildings, idle villagers button and hotkey, new particle system, decent increase in performance and much more.
Unit stances, new terrain textures and sound effects, new maps, Atlas improvements.
Dynamic territories, Carthage civ, menu redesign, new maps, music and sound effects, OS X fixes.
Bartering, saved games, new FOV, Persians, multiplayer reconnect, improved selection boxes, rally lines
Romans, attack bonuses, trade, new random maps, new animations, improved Atlas selections, new music
New factions (Athenians, Macedonians, Spartans), technologies, wall building, healing, remodeled Iberian and Hellenic models, specularity, hardware cursors, new maps, music and artwork
Gates, new sound system, shared LOS, advanced rendering (AO/normal maps/parallax/etc), smooth LOS, AegisBot, new and remastered music, team chat, cheats, Celts split into Britons and Gauls
Diplomacy, Packing Siege Engines, Formation Order Queueing, Heroes return, Improved Water Rendering, Post-Processing Manager, Rubble
Official Mauryans release; new music tracks, attack-move, battle detection, improved AI, script debugger, building placement notifications, construction scaffolding and previews, improved OS X build process
Blacksmiths, infinite farms, exponential armor, shared trading gain, hero button, terrain anchoring.
Lobby, auras, Ptolemaic Egypt, skirmish maps, guard order, attack notifications, upnp port forwarding.
Localization, Petra AI, Town Bell, Wonder Victory Condition, Multiplayer Ready, SpiderMonkey Update, Formation Anims
Huge balance changes, Hidden Changes in Fog of War, Improved Fancy Water and Shadow/Reflection Culling, Triggers, Mod selection, Units on Walls, AI improvements, Performance, SDL2.
Performance improvements, Nomad maps, Tech Tree, SpiderMonkey 31, Atlas improvements, AI saved games, Formation toggle, New Seleucid buildings.
New Pathfinder, Capturing, XML validation, Visual Replay, Ceasefire, Map Height.
New Maps, New Techs, Reworked Game Options Menu, Credits, Improved Observermode, Lobby and MP Improvements, Relative Templates, Performance, Cleanup and Bug Fixes
New Game Modes, New Maps, Seleucids Finished, Upgradable Buildings, UI Changes, SpiderMonkey 38, Bug Fixes. Read wiki:Alpha21 for the complete changelog.
Due date is for the feature freeze. The actual release happens when the bugs are fixed, which can take some time.
Kushites, Mod Downloader, New Models and Maps, Combine Victory Conditions, Attack Range Visualization, Diplomacy Colors, Destruction Damage, Unit Information Dialog, AI Behavior, Lobby Authentication, GDPR
Due date is for the feature freeze. The actual release happens when the bugs are fixed, which can take some time.
This milestone holds tickets that are in progress, in review queue, or rfc queue that have not been processed in terms of inclusion to a specific release.