Ticket #1217 (closed defect: fixed)

Opened 15 months ago

Last modified 3 months ago

'hele_wall_tower' templates visual entrance differs from drop point

Reported by: FeXoR Owned by:
Priority: Should Have Milestone: Alpha 13
Component: Art & Animation Keywords:
Cc:

Description (last modified by historic_bruno) (diff)

The 'hele_wall_tower' entities template has a visual entrance but it is on the opposite side of the drop point (where the units are placed when un-garrisoned). The drop point is placed correct (as fortresses and civil center drop points are) so only the visual part of the template has to be rotated by 180° (or PI).

Attachments

hellenes_wall_tower_gate_on_wrong_side.jpg (222.1 KB) - added by FeXoR 8 months ago.
Screenshot of unrotated defense towers compared to the Hellenes wall tower and it's VISUAL entrance

Change History

comment:1 Changed 14 months ago by FeXoR

I think 'structures/celt_wall_gate' has to be rotated by PI, too. It has the gate attached bottom (left in rms) when placed with angle 0. But I think the gate should face outside (like for 'structures/rome_siege_wall_gate'). And all buildings faces with there front (I think that would be outside in case of a wall) top (right in rms) when placed with angle 0.

comment:2 Changed 13 months ago by historic_bruno

  • Keywords simple added
  • Component changed from Art & Animation to Core engine
  • Description modified (diff)
  • Summary changed from 'hele_wall_tower' templates visual entrance differs from drop point to Correct unit spawning for wall towers

I believe the model is correct, the entrance will be inside-facing instead of outside-facing. The problem is the unit spawning code doesn't know about walls, that will certainly need to be fixed, so I'm updating this ticket with that info.

comment:3 Changed 13 months ago by historic_bruno

  • Owner Art Department deleted

comment:4 Changed 8 months ago by FeXoR

historic_bruno changed the description (that's OK ofc.) but the thing I wanted to say is gone now. So I say it again: The drop points of all buildings are consistent (e.g. bottom right when placed in Atlas without rotation) but the model of the Hellenes wall tower (and those of civs split from Hellenes) has the VISUAL entrance on the wrong side (e.g. top left in atlas). So for that only the model (not the actor/entity) has to be changed - rotated by PI.

NOTE: Most (all?) other wall towers don't have a visual entrance but defense towers have (and they are all directed properly). Defense towers on this screen shot are located on the top, Hellenes wall tower at the bottom right bottom right. All are placed unrotated in Atlas:

http://trac.wildfiregames.com/attachment/ticket/1217/hellenes_wall_tower_gate_on_wrong_side.jpg

Last edited 8 months ago by FeXoR (previous) (diff)

Changed 8 months ago by FeXoR

Screenshot of unrotated defense towers compared to the Hellenes wall tower and it's VISUAL entrance

comment:5 Changed 3 months ago by historic_bruno

  • Status changed from new to closed
  • Description modified (diff)
  • Component changed from Core engine to Art & Animation
  • Summary changed from Correct unit spawning for wall towers to 'hele_wall_tower' templates visual entrance differs from drop point
  • Milestone changed from Backlog to Alpha 13
  • Keywords simple removed
  • Resolution set to fixed
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