Ticket #1229 (new defect)
Territory Borders have Holes
| Reported by: | IrinaB. | Owned by: | |
|---|---|---|---|
| Priority: | Nice to Have | Milestone: | Backlog |
| Component: | Core engine | Keywords: | territories |
| Cc: |
Description (last modified by fabio) (diff)
Attachments
Change History
comment:1 Changed 14 months ago by quantumstate
- Component changed from Art & Animation to Core engine
- Description modified (diff)
- Summary changed from Incorrect display of boundaries to Borders have Holes
comment:2 Changed 14 months ago by quantumstate
- Summary changed from Borders have Holes to Territory Borders have Holes
comment:3 Changed 14 months ago by vts
FYI: This is a side effect of the fix to #918. Before that ticket, the holes were likely present too but weren't visible because their borders weren't being rendered.
comment:4 Changed 13 months ago by k776
- Keywords territories added
- Milestone changed from Alpha 10 to Backlog
comment:5 Changed 12 months ago by historic_bruno
The problem is that we use passability criteria to influence the territories, so if a tile is impassable by default units, it will be neutral/no territory. Is that really necessary? If so, we should at least apply some smoothing or something so inner tiles are more contiguous.
It seems being able to view these holes is worse than the gameplay effect of having them present but not rendered.
Changed 6 months ago by wraitii
- Attachment Capture d’écran 2012-11-11 à 13.45.27.png added
Extreme version of the issue
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Thanks for reporting, there is already a ticket open for the first case (#919) so I have modifed this ticket so that it only describes the second case.