Ticket #1229 (new defect)

Opened 14 months ago

Last modified 9 months ago

Territory Borders have Holes

Reported by: IrinaB. Owned by:
Priority: Nice to Have Milestone: Backlog
Component: Core engine Keywords: territories
Cc:

Description (last modified by fabio) (diff)

Some small loops of territory boundary are drawn on rugged areas.

Attachments

StrangeBorders.2.jpg (182.9 KB) - added by quantumstate 14 months ago.
Capture d’écran 2012-11-11 à 13.45.27.png (366.6 KB) - added by wraitii 6 months ago.
Extreme version of the issue
extreme_holes.png (366.6 KB) - added by wraitii 6 months ago.
Extreme version of the issue

Change History

comment:1 Changed 14 months ago by quantumstate

  • Component changed from Art & Animation to Core engine
  • Description modified (diff)
  • Summary changed from Incorrect display of boundaries to Borders have Holes

Thanks for reporting, there is already a ticket open for the first case (#919) so I have modifed this ticket so that it only describes the second case.

Changed 14 months ago by quantumstate

comment:2 Changed 14 months ago by quantumstate

  • Summary changed from Borders have Holes to Territory Borders have Holes

comment:3 Changed 14 months ago by vts

FYI: This is a side effect of the fix to #918. Before that ticket, the holes were likely present too but weren't visible because their borders weren't being rendered.

comment:4 Changed 13 months ago by k776

  • Keywords territories added
  • Milestone changed from Alpha 10 to Backlog

comment:5 Changed 12 months ago by historic_bruno

Another example from Mythos: http://i.imgur.com/SefH7.jpg

The problem is that we use passability criteria to influence the territories, so if a tile is impassable by default units, it will be neutral/no territory. Is that really necessary? If so, we should at least apply some smoothing or something so inner tiles are more contiguous.

It seems being able to view these holes is worse than the gameplay effect of having them present but not rendered.

Last edited 9 months ago by fabio (previous) (diff)

comment:6 Changed 9 months ago by fabio

  • Description modified (diff)

comment:7 Changed 9 months ago by historic_bruno

Here's a nice example of holes and overlap:

http://i.imgur.com/mLLs2.jpg

Changed 6 months ago by wraitii

Extreme version of the issue

Changed 6 months ago by wraitii

Extreme version of the issue

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