Ticket #1229 (new defect)
Territory Borders have Holes
| Reported by: | IrinaB. | Owned by: | |
|---|---|---|---|
| Priority: | Nice to Have | Milestone: | Backlog |
| Component: | Core engine | Keywords: | territories |
| Cc: |
Description (last modified by fabio) (diff)
Attachments
Change History
comment:1 Changed 14 months ago by quantumstate
- Component changed from Art & Animation to Core engine
- Description modified (diff)
- Summary changed from Incorrect display of boundaries to Borders have Holes
comment:2 Changed 14 months ago by quantumstate
- Summary changed from Borders have Holes to Territory Borders have Holes
comment:3 Changed 14 months ago by vts
FYI: This is a side effect of the fix to #918. Before that ticket, the holes were likely present too but weren't visible because their borders weren't being rendered.
comment:4 Changed 13 months ago by k776
- Keywords territories added
- Milestone changed from Alpha 10 to Backlog
comment:5 Changed 12 months ago by historic_bruno
Another example from Mythos: http://i.imgur.com/SefH7.jpg
The problem is that we use passability criteria to influence the territories, so if a tile is impassable by default units, it will be neutral/no territory. Is that really necessary? If so, we should at least apply some smoothing or something so inner tiles are more contiguous.
Changed 6 months ago by wraitii
- Attachment Capture d’écran 2012-11-11 à 13.45.27.png added
Extreme version of the issue
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Thanks for reporting, there is already a ticket open for the first case (#919) so I have modifed this ticket so that it only describes the second case.