id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc
1237	Add rotation attribute to variant element in Actor files	Pureon		"For a click-drag wall building system it would be useful to have an actor variant where the model is placed rotated 180°, while another variant of the model is placed 0° - this would make walls less visually repetitive and reduce the need for additional models or textures.

Within the actor file I see the 'variant' element with a rotation of 180° working like this:

<variant frequency=""100"" name=""wall"" rotation=""180""/>
      <mesh>structural/celt_wall.dae</mesh>
</variant>

'rotation' is the new attribute. The degree of rotation 1 to 359

Would also be useful for other 3D models like crates and barrels to add visual variety.
"	enhancement	new	Nice to Have	Backlog	UI & Simulation			
