Ticket #1344 (new defect)
Cursor is flashing when 0ad is running
| Reported by: | roijac | Owned by: | |
|---|---|---|---|
| Priority: | Nice to Have | Milestone: | Backlog |
| Component: | Core engine | Keywords: | |
| Cc: |
Description
When 0ad is running in the background the cursor is flashing. Tested on ubuntu 12.04 beta 2.
Change History
comment:3 Changed 12 months ago by historic_bruno
Hmm, well Alpha 10 has a new method of rendering cursors, I'm not sure if it will resolve your problem but you might try it.
comment:4 follow-up: ↓ 5 Changed 3 months ago by zoot
As of this revision, I also get some peculiar flashing and jumping cursor behavior in Ubuntu 12.10 when the game is running in the background. It only seems to apply when it was running in full-screen mode. If I enter windowed mode (Alt+Enter), things seem fine.
comment:5 in reply to: ↑ 4 ; follow-up: ↓ 6 Changed 3 months ago by historic_bruno
Replying to zoot:
As of this revision, I also get some peculiar flashing and jumping cursor behavior in Ubuntu 12.10 when the game is running in the background. It only seems to apply when it was running in full-screen mode. If I enter windowed mode (Alt+Enter), things seem fine.
Are you saying there's a recent revision that doesn't have that roblem? It would be great if you could step backwards until you find the working revision, but if you don't find one, it's more likely an Ubuntu package update or something that broke it. (Likely culprits would be SDL or X)
comment:6 in reply to: ↑ 5 Changed 3 months ago by zoot
Replying to historic_bruno:
Are you saying there's a recent revision that doesn't have that roblem? It would be great if you could step backwards until you find the working revision, but if you don't find one, it's more likely an Ubuntu package update or something that broke it. (Likely culprits would be SDL or X)
I'm on the most recent revision in Git, which is only 4 days old, so in all likelihood, it also happens on the latest revision in SVN. Thinking back, I've seen it quite often when testing - I don't recall it ever having been not broken.

Which version of the game did you use? Alpha 9 or an SVN revision?