Ticket #1363 (closed enhancement: invalid)

Opened 13 months ago

Last modified 7 weeks ago

Consider removing unused files from public.zip

Reported by: fabio Owned by:
Priority: If Time Permits Milestone:
Component: Build & Packages Keywords:
Cc:

Description

There should be a way to remove unused files from public.zip.

See the discussion at http://www.wildfiregames.com/forum/index.php?showtopic=15553&view=findpost&p=238569

Change History

comment:1 Changed 12 months ago by historic_bruno

There is a way... we can discuss them on a case by case basis and remove them from SVN :) Unfortunately it's not a high priority compared to finishing the game, adding new features and art, etc. Though we've made a lot of progress on removing clutter in recent months.

If you mean automatically detecting unused files when packaging the game, I think that's asking for trouble, because you never know how and when a script will load an asset, imagine a fragment of code like:

var asset = "path\to\asset\" + playerciv + "_some_asset";

and there's really no way to analyze the codebase and know whether it intends to load something or not.

Last edited 12 months ago by historic_bruno (previous) (diff)

comment:2 Changed 12 months ago by k776

  • Priority changed from Should Have to If Time Permits

comment:3 Changed 12 months ago by historic_bruno

  • Milestone changed from Alpha 11 to Backlog

comment:4 Changed 7 weeks ago by historic_bruno

  • Status changed from new to closed
  • Resolution set to invalid
  • Milestone Backlog deleted
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