Ticket #1385 (closed enhancement: fixed)
Implement wall gates
|Reported by:||vts||Owned by:||Badmadblacksad-|
|Priority:||Should Have||Milestone:||Alpha 11|
|Component:||UI & Simulation||Keywords:|
The current wall system as implemented in #786/r11760 does not yet have a way to add gates to an existing wall. It should be possible to select a single long wall segment and click a UI button to transform it into a gate, at a certain cost.
From an implementation point of view, this is likely to require support for multiple obstruction shapes per entity. Specifically, for the gates to operate properly, we'll need a way for a part of the obstruction box corresponding to the physical gate part in the model to be an independent shape, on which we can toggle the BLOCK_MOVEMENT flag to allow units through while open, or block them while closed.
- Status changed from new to closed
- Resolution set to fixed