Ticket #1395 (closed defect: fixed)
Idle worker selection broken
| Reported by: | feneur | Owned by: | quantumstate |
|---|---|---|---|
| Priority: | Must Have | Milestone: | Alpha 10 |
| Component: | Core engine | Keywords: | |
| Cc: |
Description
Or perhaps it's rather the "marking villagers as idle" part that's broken. Either way, I do have units standing idle (the case where I noticed it was with female citizens having gathered all the food from a farm) but not either moving to a similar resource (there was another farm nearby, I think it would be within the radius, but I could be wrong) or be "marked as idle". After I had ordered the unit to move a short distance and it had stopped moving it was possible to select it via the idle worker function.
Change History
comment:1 Changed 13 months ago by k776
- Priority changed from Should Have to Must Have
- Milestone changed from Backlog to Alpha 10
comment:2 Changed 13 months ago by quantumstate
- Owner set to quantumstate
- Status changed from new to closed
- Resolution set to fixed
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