Changes between Version 4 and Version 5 of Ticket #1408, comment 7


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Timestamp:
2012-05-22 10:04:55 (12 months ago)
Author:
FeXoR
Comment:

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  • Ticket #1408, comment 7

    v4 v5  
    11I don't know a good solution for this either. On deep forest I placed 3 food/wood sources and 1 stone/metal source in a slightly randomized circle near the start positions (which looks not that good/generic/random) but enough space to e.g. place some Farms next to the Civil Centre. Any other object avoids being in a distance smaller then 20 RMS tiles (80 engine units) to the start locations to have space for other base buildings. 
    22 
    3 I'd like to have no entities but e.g. pigs/chicken inside that radius but they are needed somehow (which is bad IMO). Would it be that bad if players had to scout a bit for resources right at the beginning? With the phases in now I don't think it would be that bad. 
     3I'd like to have no entities but e.g. pigs/chicken inside that radius (for most maps with less dense forests 15 RMS tiles would be enough I think). Would it be that bad if players had to scout a bit for resources right at the beginning? With the phases in now I don't think it would be that bad.