Ticket #1429 (closed enhancement: fixed)
[PATCH] Additional texture maps (specular, normal, AO)
| Reported by: | historic_bruno | Owned by: | myconid |
|---|---|---|---|
| Priority: | Nice to Have | Milestone: | Alpha 11 |
| Component: | Core engine | Keywords: | patch renderer graphics |
| Cc: |
Description
- Specular map - relevant now that we have specularity, this would allow marking certain parts of a texture as shiny instead of the whole material (the tip of a spear, gold flecks in a mine, the metal part of a helmet but not the leather, etc.)
- Normal / bump map - typically used to simulate higher quality lighting details on a low poly model; due to the game's default view it may have more use on terrains
- Ambient occlusion map - to simulate realistic lighting of models, such a texture could be precomputed by the engine on model load and cached for efficiency
Attachments
Change History
Changed 12 months ago by myconid
- Attachment bumpy2.diff added
comment:3 Changed 12 months ago by k776
- Keywords patch review wip added
- Priority changed from If Time Permits to Nice to Have
- Summary changed from Additional texture maps (specular, normal, AO) to [PATCH] Additional texture maps (specular, normal, AO)
- Milestone changed from Backlog to Alpha 11
comment:5 Changed 11 months ago by myconid
Go here for a new patch: http://www.wildfiregames.com/forum/index.php?showtopic=16022&st=220&gopid=242432&#entry242432
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Adds normal, parallax, specular and self-illumination mapping