#1654 closed enhancement (fixed)
[PATCH] Adjust random map "Fortress" now that gates work
Reported by: | FeXoR | Owned by: | O.Davoodi |
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Priority: | Should Have | Milestone: | Alpha 12 |
Component: | UI & Simulation | Keywords: | |
Cc: | O.Davoodi | Patch: |
Description
With working gates there is no need to have an open entry and gates in the walls surrounding the players Civil Centres. Changes:
- Replaced the entries with gates (Now that they work)
- Replaced the gates with long walls (Since it was just a style thing)
- Replaced walls with long walls (To fit the ingame wall placement defaults)
- Added towers between gates and walls (To fit the ingame wall placement defaults)
- Removed two wall segments per sede (To readjust fortress size)
NOTE: Since it's Spahbod's map he should confirm that this changes are wanted.
Attachments (2)
Change History (6)
by , 12 years ago
Attachment: | 2012-9-5_adjust_fortress.zip added |
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comment:2 by , 12 years ago
Keywords: | patch added; fortress RMS RMGEN removed |
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Milestone: | Backlog → Alpha 12 |
I sort of suggested this fix and I'd say it should be committed as soon as Alpha 11 is released.
comment:4 by , 12 years ago
Keywords: | patch review removed |
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ZIP file containing the changed file fortress.js