Opened 17 years ago

Closed 13 years ago

#173 closed defect (wontfix)

Odd rendering errors with renderpath=vertexshader

Reported by: Philip Taylor Owned by:
Priority: Should Have Milestone: Alpha 5
Component: Core engine Keywords:
Cc: Patch:

Description

On a GF4, I get distorted models (e.g. some vertexes move to the wrong side of the screen when certain objects are being rendered) when using renderpath=vertexshader, which is fixed with renderpath=fixed. I think I remember we decided the issue was with linking vertex programs together multiple times in different ways, and it could be fixed by duplicating the programs so they were linked once each.

Bobby also reports problems (lighting on models is green when self-shadowing is enabled) which are fixed by renderpath=fixed, on a Radeon 9700 Pro. I have no idea if that is related to the same linking issue, but it'd be worth investigating and fixing.

Change History (4)

comment:1 by Philip Taylor, 17 years ago

I get the same on Linux, with

OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce4 Ti 4800 SE/AGP/SSE2
OpenGL version string: 1.5.8 NVIDIA 96.31

comment:2 by (none), 14 years ago

Milestone: Alpha

Milestone Alpha deleted

comment:3 by Andrew, 14 years ago

Milestone: Backlog

comment:4 by Philip Taylor, 13 years ago

Milestone: BacklogAlpha 5
Resolution: wontfix
Status: newclosed

vertexshader no longer exists.

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