Opened 17 years ago
Closed 13 years ago
#173 closed defect (wontfix)
Odd rendering errors with renderpath=vertexshader
Reported by: | Philip Taylor | Owned by: | |
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Priority: | Should Have | Milestone: | Alpha 5 |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
On a GF4, I get distorted models (e.g. some vertexes move to the wrong side of the screen when certain objects are being rendered) when using renderpath=vertexshader, which is fixed with renderpath=fixed. I think I remember we decided the issue was with linking vertex programs together multiple times in different ways, and it could be fixed by duplicating the programs so they were linked once each.
Bobby also reports problems (lighting on models is green when self-shadowing is enabled) which are fixed by renderpath=fixed, on a Radeon 9700 Pro. I have no idea if that is related to the same linking issue, but it'd be worth investigating and fixing.
Change History (4)
comment:1 by , 17 years ago
comment:3 by , 14 years ago
Milestone: | → Backlog |
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comment:4 by , 13 years ago
Milestone: | Backlog → Alpha 5 |
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Resolution: | → wontfix |
Status: | new → closed |
vertexshader no longer exists.
I get the same on Linux, with