Ticket #190 (new task)
COLLADA: split skeleton definitions into moddable files
| Reported by: | Philip | Owned by: | |
|---|---|---|---|
| Priority: | Nice to Have | Milestone: | Backlog |
| Component: | Game engine | Keywords: | |
| Cc: |
Description
The skeleton definitions should be located in mods/*/art/skeletons/*.xml, and all the files matching that pattern should be loaded. That would allow modders to add their own skeleton definitions, just by creating a new file (rather than overwriting the existing one). It would also reduce the number of animations that get cache-invalidated when a single skeleton definition is tweaked.
Change History
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Milestone ASAP deleted