COLLADA: split skeleton definitions into moddable files
The skeleton definitions should be located in mods/*/art/skeletons/*.xml
, and all the files matching that pattern should be loaded. That would allow modders to add their own skeleton definitions, just by creating a new file (rather than overwriting the existing one). It would also reduce the number of animations that get cache-invalidated when a single skeleton definition is tweaked.
Change History
(5)
Keywords: |
simple added
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Type: |
task → enhancement
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Owner: |
set to leper
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Resolution: |
→ fixed
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Status: |
new → closed
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Milestone: |
Backlog → Alpha 14
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Milestone ASAP deleted