Opened 11 years ago

Closed 11 years ago

Last modified 11 years ago

#1929 closed defect (fixed)

Ubiquitous Sound Effects

Reported by: michael Owned by: stwf
Priority: Must Have Milestone: Alpha 14
Component: Music & Sound FX Keywords:
Cc: Patch:

Description

Some sound effects are ubiquitous, instead of localized as they should be. For instance, when a Gaia lion attacks one of your units off-screen, you hear the lion attacking when you should not. The same happens for gates opening and closing. My guess is it's because the sound effect files are in stereo, when they should only be in mono (one channel instead of two). All localized sound effect files need to be mono.

Change History (4)

comment:1 by stwf, 11 years ago

while its true that stereo sounds can not be played in a a location, so that has to be fixed.

I'm not sure that is the entire bug here. Most sounds that are far off screen will not be played unless their 'distanceless' flag is set in the xml file (stereo or not).

In addition unless they satisfy some line of sight requirements the stimulation doesn't even send the sounds to the soundmanager so that also could be part of the problem.I believe that may be the issue with the gates, unless there is a unit that can see them.

comment:2 by stwf, 11 years ago

Owner: set to stwf

comment:3 by stwf, 11 years ago

Resolution: fixed
Status: newclosed

ok, there was a code issue here that has been fixed.

The problem is made worse by sounds that cant be positioned because they are in stereo, many of those still exist which is now a separate ticket (#1956)

Last edited 11 years ago by historic_bruno (previous) (diff)

comment:4 by ben, 11 years ago

In 13450:

Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929.
Will require sound group XML updates in some cases.

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