Ticket #218 (closed defect: fixed)
Assertion failed when hosting MP after incorrect join
| Reported by: | anton | Owned by: | |
|---|---|---|---|
| Priority: | Nice to Have | Milestone: | |
| Component: | Core engine | Keywords: | |
| Cc: | janwas |
Description
Actions to reproduce: Click on multiplayer. Join. Any ip (I tried with 127.0.0.1) where there is no server. (A message will popup saying that could connect.) Go back Host game. [Error.]
Assertion failed: "!ms_singleton" Location: Singleton.h:28 (Singleton<class CNetHost>::Singleton)
Call stack:
Singleton<CNetHost>::Singleton<CNetHost> (singleton.h:28)
this = (unavailable)
CNetHost::CNetHost (netsession.cpp:23)
this = (unavailable)
CNetServer::CNetServer (netserver.cpp:28)
this = (unavailable) pGame = 0x0EA9C030 ->
(boost::noncopyable_::noncopyable) m_World = 0x0EB1AED8 ->
(boost::noncopyable_::noncopyable) m_pGame = 0x0EA9C030 (see above) m_Terrain = 0x0EB43830 ->
m_MapSize = 0 (0x00000000) m_MapSizePatches = 0 (0x00000000) m_Patches = 0x00000000 m_Heightmap = 0x00000000 m_BaseColour =
R = [8] { 255 (0xFF), 255 (0xFF), 255 (0xFF), 255 (0xFF), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00) } G = [8] { 255 (0xFF), 255 (0xFF), 255 (0xFF), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00), 37 (0x25) } B = [8] { 255 (0xFF), 255 (0xFF), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00), 37 (0x25), 193 (0xC1) } A = [8] { 255 (0xFF), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00), 37 (0x25), 193 (0xC1), 91 (0x5B) }
m_UnitManager = 0x0EB43810 ->
m_Units = (error -100500 while analyzing vector<CUnit * >) m_NextID = 0 (0x00000000) m_ObjectManager = 0x0EB702A0 ->
(boost::noncopyable_::noncopyable) m_MeshManager = 0x0EB70260 ->
(boost::noncopyable_::noncopyable) m_MeshMap =
(error -100406 while analyzing _Container_base) comp = (CStr8_hash_compare)
_List = (error -100500 while analyzing list<pair<CStr8 const ,boost::weak_ptr<CModelDef> > >) _Vec = (error -100406 while analyzing vector<list<pair<CStr8 const ,boost::weak_ptr<CModelDef> > >::_Iterator<0> >) _Mask = 15 (0x0000000F) _Maxidx = 16 (0x00000010) _Max_bucket_size = 1.000000 (0x3F800000)
m_ColladaManager = 0x0EB7025C ->
m = 0x0EB43850 ->
dll =
m_Name = 0x0150E31C -> "Collada" m_Handle = 0x00000000
set_logger = 0xFE4EF270 -> set_skeleton_definitions = 0xFD14F377 -> convert_dae_to_pmd = 0xFC3CF462 -> convert_dae_to_psa = 0xFBA1F4A5 ->
m_SkeletonAnimManager = 0x0EB70290 ->
(boost::noncopyable_::noncopyable) m_Animations = (error -100500 while analyzing map<CStr8,CSkeletonAnimDef * >) m_ColladaManager = 0x0EB7025C (see above)
m_Objects = (error -100500 while analyzing map<CObjectManager::ObjectKey,CObjectEntry * >) (too much output; skipping to next top-level symbol)
m_EntityManager = 0x0EB4E608 ->
m_entities = [16384]
{ m_entity = 0x00000000, m_refcount = 0 (0x0000) } { m_entity = 0x00000000, m_refcount = 0 (0x0000) } { m_entity = 0x00000000, m_refcount = 0 (0x0000) } { m_entity = 0x00000000, m_refcount = 0 (0x0000) } { m_entity = 0x00000000, m_refcount = 0 (0x0000) } { m_entity = 0x00000000, m_refcount = 0 (0x0000) } { m_entity = 0x00000000, m_refcount = 0 (0x0000) } { m_entity = 0x00000000, m_refcount = 0 (0x0000) } ...
m_refd = (error -100406 while analyzing bitset<16384>) m_reaper = (error -100500 while analyzing vector<CEntity * >) m_collisionPatches = 0x00000000 m_nextalloc = 0 (0x00000000) m_death = false m_collisionPatchesPerSide = 13365591 (0x00CBF157) m_entityClassData = (error -100500 while analyzing map<size_t,map<CStrW,int > >) m_screenshotMode = false
m_ProjectileManager = 0x0EAC6428 ->
m_LastTurnLength = 0 (0x00000000) m_Projectiles = (error -100500 while analyzing list<CProjectile * >)
m_LOSManager = 0x0EB437F0 ->
m_VisibilityMatrix = 0x00000000 m_TilesPerSide = 10 (0x0000000A) m_TilesPerSide_1 = 0 (0x00000000) m_LOSSetting = LOS_SETTING_NORMAL m_FogOfWar = true
m_TerritoryManager = 0x0EB1B6A8 ->
m_Territories = (error -100500 while analyzing vector<CTerritory * >) m_TerritoryMatrix = 0x00000000 m_TilesPerSide = 1953066081 (0x74696C61) m_DelayedRecalculate = false
m_Simulation = 0x0EB6EE40 ->
m_pGame = 0x0EA9C030 (see above) m_pWorld = 0x0EB1AED8 (see above) m_pTurnManager = 0x0EB706A4 ->
m_Clients = (error -100406 while analyzing vector<CTurnManager::SClient >) m_Batches = [3]
m_Messages = (error -100406 while analyzing vector<CTurnManager::SMessageSyncEntry >) m_TurnLength = 300 (0x0000012C)
m_Messages = (error -100406 while analyzing vector<CTurnManager::SMessageSyncEntry >) m_TurnLength = 300 (0x0000012C)
m_Messages = (error -100406 while analyzing vector<CTurnManager::SMessageSyncEntry >) m_TurnLength = 300 (0x0000012C)
m_pRecord = 0x0DF402C9 ->
m_IsRecording = false m_pTurnManager = 0x00000000
m_Time = 0 (0x0000000000000000) m_DeltaTime = 0 (0x0000000000000000) m_Random =
x = [1248]
5489 (0x00001571) 1301868182 (0x4D98EE96) 2938499221 (0xAF25F095) 2950281878 (0xAFD9BA96) 1875628136 (0x6FCBD068) 751856242 (0x2CD06A72) 944701696 (0x384F0100) 2243192071 (0x85B46507) 694061057 (0x295E8801) 219885934 (0x0D1B316E) 2066767472 (0x7B305E70) 3182869408 (0xBDB6BBA0) ...
i = 624 (0x00000270)
m_GameView = 0x0EA0C8C0 ->
(Scene) (boost::noncopyable_::noncopyable) m = 0x0EB701F0 ->
(IJSObject) m_JS = 0x00000000 m_NonsharedProperties =
(error -100406 while analyzing _Container_base) comp = (CStrW_hash_compare)
_List = (error -100500 while analyzing list<pair<CStrW const ,IJSProperty *> >) _Vec = (error -100406 while analyzing vector<list<pair<CStrW const ,IJSProperty *> >::_Iterator<0> >) _Mask = 15 (0x0000000F) _Maxidx = 16 (0x00000010) _Max_bucket_size = 1.000000 (0x3F800000)
m_ScriptProperties =
(error -100406 while analyzing _Container_base) comp = (CStrW_hash_compare)
_List = (error -100500 while analyzing list<pair<CStrW const ,IJSProperty *> >) _Vec = (error -100406 while analyzing vector<list<pair<CStrW const ,IJSProperty *> >::_Iterator<0> >) _Mask = 15 (0x0000000F) _Maxidx = 16 (0x00000010) _Max_bucket_size = 1.000000 (0x3F800000)
m_EngineOwned = true
(boost::noncopyable_::noncopyable) Game = 0x0EA9C030 (see above) ColladaManager? =
m = 0x0EB43850 (see above)
(boost::noncopyable_::noncopyable) m_MeshMap =
(error -100406 while analyzing _Container_base) comp = (CStr8_hash_compare)
_List = (error -100500 while analyzing list<pair<CStr8 const ,boost::weak_ptr<CModelDef> > >) _Vec = (error -100406 while analyzing vector<list<pair<CStr8 const ,boost::weak_ptr<CModelDef> > >::_Iterator<0> >) _Mask = 15 (0x0000000F) _Maxidx = 16 (0x00000010) _Max_bucket_size = 1.000000 (0x3F800000)
m_ColladaManager = 0x0EB7025C (see above)
(boost::noncopyable_::noncopyable) m_Animations = (error -100500 while analyzing map<CStr8,CSkeletonAnimDef * >) m_ColladaManager = 0x0EB7025C (see above)
(boost::noncopyable_::noncopyable) m_MeshManager = 0x0EB70260 (see above) m_SkeletonAnimManager = 0x0EB70290 (see above) m_Objects = (error -100500 while analyzing map<CObjectManager::ObjectKey,CObjectEntry * >) m_ObjectBases = (error -100500 while analyzing map<CStr8,CObjectBase * >)
m_Orientation =
_11 = 1.000000 (0x3F800000) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 0.866025 (0x3F5DB3D7) _32 = 0.500000 (0x3F000000) _42 = 0.000000 (0x00000000) _13 = 0.000000 (0x00000000) _23 = -0.500000 (0xBF000000) _33 = 0.866025 (0x3F5DB3D7) _43 = 0.000000 (0x00000000) _14 = 100.000000 (0x42C80000) _24 = 150.000000 (0x43160000) _34 = -100.000000 (0xC2C80000) _44 = 1.000000 (0x3F800000) _data = [16]
1.000000 (0x3F800000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.866025 (0x3F5DB3D7) 0.500000 (0x3F000000) 0.000000 (0x00000000) 0.000000 (0x00000000) -0.500000 (0xBF000000) 0.866025 (0x3F5DB3D7) 0.000000 (0x00000000) ...
_data2d = [4]
[4] { 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.866025 (0x3F5DB3D7), 0.500000 (0x3F000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), -0.500000 (0xBF000000), 0.866025 (0x3F5DB3D7), 0.000000 (0x00000000) } [4] { 100.000000 (0x42C80000), 150.000000 (0x43160000), -100.000000 (0xC2C80000), 1.000000 (0x3F800000) }
m_ProjMat =
_11 = 4.219332 (0x408704C4) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 5.671282 (0x40B57B24) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = 0.000000 (0x00000000) _23 = 0.000000 (0x00000000) _33 = 1.001955 (0x3F804010) _43 = 1.000000 (0x3F800000) _14 = 0.000000 (0x00000000) _24 = 0.000000 (0x00000000) _34 = -8.007820 (0xC1002008) _44 = 0.000000 (0x00000000) _data = [16]
4.219332 (0x408704C4) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 5.671282 (0x40B57B24) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 1.001955 (0x3F804010) 1.000000 (0x3F800000) ...
_data2d = [4]
[4] { 4.219332 (0x408704C4), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 5.671282 (0x40B57B24), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 1.001955 (0x3F804010), 1.000000 (0x3F800000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), -8.007820 (0xC1002008), 0.000000 (0x00000000) }
m_NearPlane = 4.000000 (0x40800000) m_FarPlane = 4096.000000 (0x45800000) m_FOV = 0.349066 (0x3EB2B8C2) m_ViewPort =
m_X = 0 (0x00000000) m_Y = 0 (0x00000000) m_Width = 1024 (0x00000400) m_Height = 768 (0x00000300)
m_ViewFrustum =
m_aPlanes = [10]
m_Norm =
X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000)
m_Dist = 0.000000 (0x00000000)
m_Norm =
X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000)
m_Dist = 0.000000 (0x00000000)
m_Norm =
X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000)
m_Dist = 0.000000 (0x00000000)
m_Norm =
X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000)
m_Dist = 0.000000 (0x00000000)
m_Norm =
X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000)
m_Dist = 0.000000 (0x00000000)
m_Norm =
X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000)
m_Dist = 0.000000 (0x00000000)
m_Norm =
X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000)
m_Dist = 0.000000 (0x00000000)
m_Norm =
X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000)
m_Dist = 0.000000 (0x00000000)
...
m_NumPlanes = 0 (0x00000000)
m_Orientation =
_11 = 1.000000 (0x3F800000) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 0.866025 (0x3F5DB3D7) _32 = 0.500000 (0x3F000000) _42 = 0.000000 (0x00000000) _13 = 0.000000 (0x00000000) _23 = -0.500000 (0xBF000000) _33 = 0.866025 (0x3F5DB3D7) _43 = 0.000000 (0x00000000) _14 = 100.000000 (0x42C80000) _24 = 150.000000 (0x43160000) _34 = -100.000000 (0xC2C80000) _44 = 1.000000 (0x3F800000) _data = [16]
1.000000 (0x3F800000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.866025 (0x3F5DB3D7) 0.500000 (0x3F000000) 0.000000 (0x00000000) 0.000000 (0x00000000) -0.500000 (0xBF000000) 0.866025 (0x3F5DB3D7) 0.000000 (0x00000000) ...
_data2d = [4]
[4] { 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.866025 (0x3F5DB3D7), 0.500000 (0x3F000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), -0.500000 (0xBF000000), 0.866025 (0x3F5DB3D7), 0.000000 (0x00000000) } [4] { 100.000000 (0x42C80000), 150.000000 (0x43160000), -100.000000 (0xC2C80000), 1.000000 (0x3F800000) }
m_ProjMat =
_11 = 4.219332 (0x408704C4) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 5.671282 (0x40B57B24) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = 0.000000 (0x00000000) _23 = 0.000000 (0x00000000) _33 = 1.001955 (0x3F804010) _43 = 1.000000 (0x3F800000) _14 = 0.000000 (0x00000000) _24 = 0.000000 (0x00000000) _34 = -8.007820 (0xC1002008) _44 = 0.000000 (0x00000000) _data = [16]
4.219332 (0x408704C4) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 5.671282 (0x40B57B24) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 1.001955 (0x3F804010) 1.000000 (0x3F800000) ...
_data2d = [4]
[4] { 4.219332 (0x408704C4), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 5.671282 (0x40B57B24), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 1.001955 (0x3F804010), 1.000000 (0x3F800000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), -8.007820 (0xC1002008), 0.000000 (0x00000000) }
m_NearPlane = 4.000000 (0x40800000) m_FarPlane = 4096.000000 (0x45800000) m_FOV = 0.349066 (0x3EB2B8C2) m_ViewPort =
m_X = 0 (0x00000000) m_Y = 0 (0x00000000) m_Width = 1024 (0x00000400) m_Height = 768 (0x00000300)
m_ViewFrustum =
m_aPlanes = [10]
m_Norm =
X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000)
m_Dist = 0.000000 (0x00000000)
m_Norm =
X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000)
m_Dist = 0.000000 (0x00000000)
m_Norm =
X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000)
m_Dist = 0.000000 (0x00000000)
m_Norm =
X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000)
m_Dist = 0.000000 (0x00000000)
m_Norm =
X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000)
m_Dist = 0.000000 (0x00000000)
m_Norm =
X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000)
m_Dist = 0.000000 (0x00000000)
m_Norm =
X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000)
m_Dist = 0.000000 (0x00000000)
m_Norm =
X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000)
m_Dist = 0.000000 (0x00000000)
...
m_NumPlanes = 0 (0x00000000)
LockCullCamera? = false Culling = true CachedLightEnv? =
m_Elevation = 0.785398 (0x3F490FDB) m_Rotation = 5.497787 (0x40AFEDDF) m_TerrainShadowTransparency = 0.000000 (0x00000000) m_SunDir =
X = -0.270598 (0xBE8A8BD6) Y = -0.923880 (0xBF6C835F) Z = 0.270598 (0x3E8A8BD3)
m_SunColor =
X = 1.000000 (0x3F800000) Y = 1.000000 (0x3F800000) Z = 1.000000 (0x3F800000)
m_TerrainAmbientColor =
X = 0.643137 (0x3F24A4A5) Y = 0.643137 (0x3F24A4A5) Z = 0.643137 (0x3F24A4A5)
m_UnitsAmbientColor =
X = 0.643137 (0x3F24A4A5) Y = 0.643137 (0x3F24A4A5) Z = 0.643137 (0x3F24A4A5)
m_Active = true m_DrawCurrentSpline = false m_DrawLines = (bool)0x8B m_ValidCurrent = false m_CurrentPath = (error -100406 while analyzing _Tree<<CStrW,CCinemaPath>::iterator) m_Paths = (error -100500 while analyzing map<CStrW,CCinemaPath >) m_PathQueue = (error -100500 while analyzing list<CCinemaPath >)
ViewScrollSpeed? = 60.000000 (0x42700000) ViewRotateSensitivity? = 0.002000 (0x3B03126F) ViewRotateSensitivityKeyboard? = 1.000000 (0x3F800000) ViewRotateAboutTargetSensitivity? = 0.010000 (0x3C23D70A) ViewRotateAboutTargetSensitivityKeyboard? = 2.000000 (0x40000000) ViewDragSensitivity? = 0.500000 (0x3F000000) ViewZoomSensitivityWheel? = 16.000000 (0x41800000) ViewZoomSensitivity? = 256.000000 (0x43800000) ViewZoomSmoothness? = 0.020000 (0x3CA3D70A) ViewSnapSmoothness? = 0.020000 (0x3CA3D70A) CameraDelta? =
X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000)
X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000)
UnitView? = 0x00000000 UnitViewProp? = 0xF448015D ->
m_Bounds =
m_Data = [2]
X = (unavailable - internal error)
Y = (unavailable - internal error)
Z = (unavailable - internal error)
X = (unavailable - internal error)
Y = (unavailable - internal error)
Z = (unavailable - internal error)
m_Transform =
_11 = (unavailable - internal error)
_21 = (unavailable - internal error)
_31 = (unavailable - internal error)
_41 = (unavailable - internal error)
_12 = (unavailable - internal error)
_22 = (unavailable - internal error)
_32 = (unavailable - internal error)
_42 = (unavailable - internal error)
_13 = (unavailable - internal error)
_23 = (unavailable - internal error)
_33 = (unavailable - internal error)
_43 = (unavailable - internal error)
_14 = (unavailable - internal error)
_24 = (unavailable - internal error)
_34 = (unavailable - internal error)
_44 = (unavailable - internal error)
_data = [16]
(unavailable - internal error)
_data2d = [4]
[4] { (unavailable - internal error)
m_InvTransform =
_11 = (unavailable - internal error)
_21 = (unavailable - internal error)
_31 = (unavailable - internal error)
_41 = (unavailable - internal error)
_12 = (unavailable - internal error)
_22 = (unavailable - internal error)
_32 = (unavailable - internal error)
_42 = (unavailable - internal error)
_13 = (unavailable - internal error)
_23 = (unavailable - internal error)
_33 = (unavailable - internal error)
_43 = (unavailable - internal error)
_14 = (unavailable - internal error)
_24 = (unavailable - internal error)
_34 = (unavailable - internal error)
_44 = (unavailable - internal error)
_data = [16]
(unavailable - internal error)
_data2d = [4]
[4] { (unavailable - internal error)
m_RenderData = (unavailable - internal error)
m_BoundsValid = (unavailable - internal error)
(boost::noncopyable_::noncopyable) m_Parent = (unavailable - internal error)
m_Flags = (unavailable - internal error)
m_Texture =
m_Name = { (error -100500 while analyzing string >) } m_Handle = (unavailable - internal error)
m_Material =
m_Hash = (unavailable - internal error)
m_Diffuse =
r = (unavailable - internal error)
g = (unavailable - internal error)
b = (unavailable - internal error)
a = (unavailable - internal error)
m_Ambient =
r = (unavailable - internal error)
g = (unavailable - internal error)
b = (unavailable - internal error)
a = (unavailable - internal error)
m_Specular =
r = (unavailable - internal error)
g = (unavailable - internal error)
b = (unavailable - internal error)
a = (unavailable - internal error)
m_Emissive =
r = (unavailable - internal error)
g = (unavailable - internal error)
b = (unavailable - internal error)
a = (unavailable - internal error)
m_SpecularPower = (unavailable - internal error)
m_Texture = { (error -100500 while analyzing string >) } m_VertexProgram = { (error -100500 while analyzing string >) } m_FragmentProgram = { (error -100500 while analyzing string >) } m_Alpha = (unavailable - internal error)
m_PlayerID = (unavailable - internal error)
m_TextureColor =
r = (unavailable - internal error)
g = (unavailable - internal error)
b = (unavailable - internal error)
a = (unavailable - internal error)
m_pModelDef =
px = (unavailable - internal error)
pn =
pi_ = (unavailable - internal error)
m_ObjectBounds =
m_Data = [2]
X = (unavailable - internal error)
Y = (unavailable - internal error)
Z = (unavailable - internal error)
X = (unavailable - internal error)
Y = (unavailable - internal error)
Z = (unavailable - internal error)
m_Anim = (unavailable - internal error)
m_NextAnim = (unavailable - internal error)
m_AnimSpeed = (unavailable - internal error)
m_AnimTime = (unavailable - internal error)
m_BoneMatrices = (unavailable - internal error)
m_InverseBindBoneMatrices = (unavailable - internal error)
m_Props = (error -100406 while analyzing vector<CModel::Prop >) m_PositionValid = (unavailable - internal error)
m_ShadingColor =
r = (unavailable - internal error)
g = (unavailable - internal error)
b = (unavailable - internal error)
a = (unavailable - internal error)
m_SkeletonAnimManager = (unavailable - internal error)
UnitAttach? = 0x00000000 CameraTargets? = (error -100500 while analyzing vector<CVector3D >) ZoomDelta? = 0.000000 (0x00000000)
m_pLocalPlayer = 0x00000000 m_Players = (error -100500 while analyzing vector<CPlayer * >) m_NumPlayers = 0 (0x00000000) m_GameStarted = false m_SimRate = 1.000000 (0x3F800000) GameStatus? = 1551066223 m_Paused = false
pGameAttributes = 0x0EACBE10 ->
(IJSObject) m_JS = 0x02815388 -> (JSObject) m_NonsharedProperties =
(error -100406 while analyzing _Container_base) comp = (CStrW_hash_compare)
_List = (error -100500 while analyzing list<pair<CStrW const ,IJSProperty *> >) _Vec = (error -100406 while analyzing vector<list<pair<CStrW const ,IJSProperty *> >::_Iterator<0> >) _Mask = 15 (0x0000000F) _Maxidx = 16 (0x00000010) _Max_bucket_size = 1.000000 (0x3F800000)
m_ScriptProperties =
(error -100406 while analyzing _Container_base) comp = (CStrW_hash_compare)
_List = (error -100500 while analyzing list<pair<CStrW const ,IJSProperty *> >) _Vec = (error -100406 while analyzing vector<list<pair<CStrW const ,IJSProperty *> >::_Iterator<0> >) _Mask = 15 (0x0000000F) _Maxidx = 16 (0x00000010) _Max_bucket_size = 1.000000 (0x3F800000)
m_EngineOwned = true
m_SynchedProperties =
(error -100406 while analyzing _Container_base) comp = (CStrW_hash_compare)
_List = (error -100500 while analyzing list<pair<CStrW const ,ISynchedJSProperty *> >) _Vec = (error -100406 while analyzing vector<list<pair<CStrW const ,ISynchedJSProperty *> >::_Iterator<0> >) _Mask = 15 (0x0000000F) _Maxidx = 16 (0x00000010) _Max_bucket_size = 1.000000 (0x3F800000)
(Singleton<CGameAttributes>) m_MapFile = { (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) } m_ResourceLevel = { (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) } m_StartingPhase = { (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) } m_GameMode = { (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) } m_LOSSetting = 0 (0x00000000) m_FogOfWar = true m_ScreenshotMode = false m_NumSlots = 8 (0x00000008) m_Players = (error -100500 while analyzing vector<CPlayer * >) m_PlayerSlots = (error -100500 while analyzing vector<CPlayerSlot * >) m_PlayerSlotArrayJS = 0x02815380 -> (JSObject) m_UpdateCB = 0x00000000 m_UpdateCBData = 0x000055D4 m_PlayerUpdateCB = 0x00000000 (too much output; skipping to next top-level symbol)
CreateServer? (scriptglue.cpp:695)
cx = 0x028BB6D8 -> (JSContext) formal = 0x028BCFC8 -> (JSObject) argc = 246895736 (0x0EB75478) argv = 0x027F4FA4 -> 0 (0x00000000) rval = 0x002FF17C -> 2147483649 (0x80000001)
js_Invoke (:0)
errno = 0 (?) OS error = Se ha intentado tener acceso a una dirección no válida.

Works now when the server doesn't exist/respond.