#2437 closed enhancement (fixed)
Consider animated buildings
Reported by: | alexanderW3 | Owned by: | |
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Priority: | If Time Permits | Milestone: | Alpha 17 |
Component: | Art & Animation | Keywords: | |
Cc: | Patch: |
Description
A thing that I found very fascinating when first playing The Settlers 5 were the animated buildings. E.g.
Garnison http://www.youtube.com/watch?v=XKqahcxG5Ck&feature=player_detailpage#t=129
Sawmill http://www.youtube.com/watch?v=7CMNXdX9EEI&feature=player_detailpage#t=2449
Foundry http://www.youtube.com/watch?v=TRmrSq41sII
Mason http://siedler.de.ubi.com/siedler-dedk/units/large/stonemason01.jpg
The blacksmith could actually produce weapons, soldiers could train in the fort etc.
Change History (4)
comment:1 by , 10 years ago
Component: | Core engine → Art & Animation |
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Priority: | Should Have → If Time Permits |
comment:2 by , 10 years ago
When reviewed and commited #2227 will be the first animated building in 0ad.
comment:3 by , 9 years ago
Resolution: | → fixed |
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Status: | new → closed |
Animated buildings were considered first example in r15633 You can also find some in Rise Of The East and Millenium AD.
comment:4 by , 9 years ago
Milestone: | Backlog → Alpha 17 |
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It's not that we're against it on principle, but this is probably the lowest prioritized task of them all. Not because it's a bad idea, but because it would take so much work that we might never be able to finish the game. If someone wants to animate something we'll probably include it in the game (though probably only if it can be turned off so that the game would run better on computers with lesser graphics cards), but it's not very likely to happen. It's unfortunately hard enough to find people who are willing/able to animate the things which absolutely has to be animated (animals, siege engines).
To give you an idea of the amount of work that would be needed: 0 A.D. has got 12 civilizations, each with about 20 buildings = 240 buildings in total. Now, all would of course not require animations (walls for example), and a fair amount of animations could of course be reused, but still... The task is not a small one =)