Opened 15 years ago

Closed 11 years ago

#248 closed defect (worksforme)

Transparent Alpha Channel rendering problem for farms.

Reported by: Michael D. Hafer Owned by:
Priority: Should Have Milestone:
Component: Core engine Keywords:
Cc: Patch:

Description

About 75% of farms when built in-game or when placed manually in Atlas have a rendering issue with the alpha channeled "wheat" texture. This is apparently random.

Screenshot attached.

Attachments (2)

screenshot0005.jpg (222.8 KB ) - added by Michael D. Hafer 15 years ago.
wheat_field_shadows.jpg (183.3 KB ) - added by Michael D. Hafer 15 years ago.
See here the two halves of the "field" object, when overlapping, cause a visual glitch.

Download all attachments as: .zip

Change History (10)

by Michael D. Hafer, 15 years ago

Attachment: screenshot0005.jpg added

comment:1 by Jan Wassenberg, 15 years ago

Confirmed on NVIDIA GeForce 7950 GT with OpenGL Drivers : 2.0.3; nvogl32.dll (6.14.10.9147). It's apparently even worse here, far fewer than 25% of the hele fields I placed in Atlas have the lush entirely-covered look. At first I thought this may have been due to random variations (the actor choosing between barley and wheat), but this is definitely a bug. Interestingly, the 'barren' fields appear in more detail when you zoom closer. Unfortunately I have no idea what could be causing this.

comment:2 by Michael D. Hafer, 15 years ago

I confirm all your observations. I have an ATI Radeon 9800 XT.

comment:3 by Zervox, 15 years ago

confirm on HD3870

by Michael D. Hafer, 15 years ago

Attachment: wheat_field_shadows.jpg added

See here the two halves of the "field" object, when overlapping, cause a visual glitch.

comment:4 by Michael D. Hafer, 15 years ago

Attached a new image that illustrates the problem. This problem also occurs sometimes in Tree branches, where alpha channeled tree branch textures overlap alpha channeled tree branch textures. The furrows or foundation of the wheat field has an alpha channeled texture applied to it and the wheat stalks themselves are an alpha channeled texture.

comment:5 by (none), 14 years ago

Milestone: Alpha

Milestone Alpha deleted

comment:6 by Andrew, 14 years ago

Milestone: Backlog

comment:7 by Adrián Chaves, 12 years ago

This never happened to me (NVIDIA GeForce 8800 GT), and currently the wheet fields I get consist of just a texture in the ground — no shadows. Maybe it was workarounded that way? Can any of you who confirmed the issue still reproduce it in 0 A.D. 0.0.11? Was any of you able to come up with steps to reproduce this (random) issue?

comment:8 by historic_bruno, 11 years ago

Milestone: Backlog
Resolution: worksforme
Status: newclosed

Also can't reproduce this with Mythos' example, please reopen if the problem is confirmed to still exist.

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