#2506 closed enhancement (fixed)
[PATCH] GLSL requires GenTangents
Reported by: | Stan | Owned by: | fabio |
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Priority: | Should Have | Milestone: | Alpha 20 |
Component: | Core engine | Keywords: | patch |
Cc: | Patch: |
Description (last modified by )
GLSL should not require GenTangents.
See discussion at http://irclogs.wildfiregames.com/2013-08-22-QuakeNet-%230ad-dev.log starting at 22:43.
Attachments (1)
Change History (5)
comment:1 by , 10 years ago
Description: | modified (diff) |
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Milestone: | Alpha 16 → Backlog |
Owner: | removed |
Priority: | Release Blocker → Must Have |
Summary: | glsl/gentangents are broken → GLSL requires GenTangents |
comment:2 by , 8 years ago
Keywords: | review patch added |
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Milestone: | Backlog → Alpha 20 |
Owner: | set to |
Priority: | Must Have → Should Have |
Status: | new → assigned |
Summary: | GLSL requires GenTangents → [PATCH] GLSL requires GenTangents |
Type: | defect → enhancement |
by , 8 years ago
Attachment: | merge-gentangents-preferglsl.patch added |
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merge gentangents option into preferglsl
comment:4 by , 8 years ago
Keywords: | review removed |
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As discussed in #3641 comment:2 the attached patch merges gentangents option into preferglsl.
As a follow-up we may eventually want to make glsl a third renderpath (other than fixed and shader).