Ticket #26 (assigned task)
Entity Events - Garrison - Propping
| Reported by: | stuart | Owned by: | EmjeR |
|---|---|---|---|
| Priority: | Must Have | Milestone: | Backlog |
| Component: | Game engine | Keywords: | |
| Cc: |
Description (last modified by jan) (diff)
- Visible Garrisoning (see link above) liable to be most challenging aspect of garrisoning. Some of the garrisoned entities are propped to sockets on the parent actor, and while not directly controllable, can interact with the environment (eg archers at windows or on decks of ships fire at nearby units, including units propped on other ships).
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