Ticket #26 (assigned task)

Opened 6 years ago

Last modified 16 months ago

Entity Events - Garrison - Propping

Reported by: stuart Owned by: EmjeR
Priority: Must Have Milestone: Backlog
Component: Game engine Keywords:
Cc:

Description (last modified by jan) (diff)

  • Visible Garrisoning (see link above) liable to be most challenging aspect of garrisoning. Some of the garrisoned entities are propped to sockets on the parent actor, and while not directly controllable, can interact with the environment (eg archers at windows or on decks of ships fire at nearby units, including units propped on other ships).

Change History

comment:1 Changed 4 years ago by jan

  • Description modified (diff)

comment:2 Changed 3 years ago by EmjeR

  • Owner set to EmjeR
  • Status changed from new to assigned

comment:3 Changed 16 months ago by anonymous

  • Milestone Advanced Playability Demo deleted

Milestone Advanced Playability Demo deleted

comment:4 Changed 16 months ago by wacko

  • Milestone set to Backlog
Note: See TracTickets for help on using tickets.