#2709 closed defect (fixed)
[PATCH] Update entities visibility at the beginning of the game
Reported by: | Itms | Owned by: | Itms |
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Priority: | Must Have | Milestone: | Alpha 17 |
Component: | Core engine | Keywords: | patch |
Cc: | Patch: |
Description
The territories don't explore the map anymore when the borders change. However, the territory should still be explored at the beginning of the game.
Attachments (1)
Change History (6)
comment:1 by , 10 years ago
comment:2 by , 10 years ago
It seems it's because you removed UpdateTerritoriesLos(); in CCmpRangeManager.cpp in r15612 ¶
comment:3 by , 10 years ago
Keywords: | review patch added |
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Summary: | Update territories visibility at the beginning of the game → [PATCH] Update entities visibility at the beginning of the game |
I implemented this and I also added code to see entities when the "Explore Map" option is set.
by , 10 years ago
Attachment: | explore_init.patch added |
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comment:5 by , 8 years ago
Keywords: | review removed |
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In 15612: