Ticket #311 (closed defect: fixed)
Program received signal SIGSEGV, Segmentation fault.
| Reported by: | BadassTester | Owned by: | |
|---|---|---|---|
| Priority: | Should Have | Milestone: | |
| Component: | Core engine | Keywords: | simple |
| Cc: |
Description
Hello again.. I was playing the "Latinum" map. Crashed after trying to build a building (dock) on the very border of the map.
#0 0x08374786 in CRenderableObject::SetDirty (this=0x0, dirtyflags=2)
at ../../../source/graphics/RenderableObject.h:82
#1 0x083732e7 in CTerrain::FlattenArea (this=0x9578708, x0=62.6870041,
x1=80.6870041, z0=564.263, z1=582.263)
at ../../../source/graphics/Terrain.cpp:467
#2 0x082dc932 in CEntity::FlattenTerrain (this=0xc102d98)
at ../../../source/simulation/EntityScriptInterface.cpp:932
#3 0x082e84ea in CNativeComplexFunction<CEntity, false, jsval_t, &(CEntity::FlattenTerrain(JSContext*, unsigned int, int*))>::JSFunction (cx=0x8723558,
obj=0xc0f8c50, argc=0, argv=0xc1d5860, rval=0xbfa566b0)
at ../../../source/scripting/ScriptableComplex.inl:468
#4 0x085277cd in js_Invoke (cx=0x8723558, argc=0, flags=0) at jsinterp.c:1187
#5 0x0853838e in js_Interpret (cx=0x8723558, pc=0xa385fd0 ":",
result=0xbfa573d8) at jsinterp.c:3586
#6 0x08527843 in js_Invoke (cx=0x8723558, argc=1, flags=2) at jsinterp.c:1207
#7 0x08527b9e in js_InternalInvoke (cx=0x8723558, obj=0xb24e780,
fval=156876080, flags=0, argc=1, argv=0xbfa5750c, rval=0xbfa57510)
at jsinterp.c:1284
#8 0x084f0c98 in JS_CallFunction (cx=0x8723558, obj=0xb24e780, fun=0x8a54860,
argc=1, argv=0xbfa5750c, rval=0xbfa57510) at jsapi.c:4146
#9 0x082c0707 in CScriptObject::DispatchEvent (this=0xa344f2c,
Context=0xb24e780, evt=0xbfa57a5c)
at ../../../source/simulation/ScriptObject.cpp:126
---Type <return> to continue, or q <return> to quit---
#10 0x0832803c in IEventTarget::_DispatchEvent (this=0xa344cf0,
evt=0xbfa57a5c, target=0xaebbff8)
at ../../../source/scripting/DOMEvent.cpp:49
#11 0x083281b9 in IEventTarget::_DispatchEvent (this=0xa5792e8,
evt=0xbfa57a5c, target=0xaebbff8)
at ../../../source/scripting/DOMEvent.cpp:66
#12 0x083281b9 in IEventTarget::_DispatchEvent (this=0xa6ee1d8,
evt=0xbfa57a5c, target=0xaebbff8)
at ../../../source/scripting/DOMEvent.cpp:66
#13 0x083281b9 in IEventTarget::_DispatchEvent (this=0xa6ed0f8,
evt=0xbfa57a5c, target=0xaebbff8)
at ../../../source/scripting/DOMEvent.cpp:66
#14 0x083281b9 in IEventTarget::_DispatchEvent (this=0xa6ec3e0,
evt=0xbfa57a5c, target=0xaebbff8)
at ../../../source/scripting/DOMEvent.cpp:66
#15 0x083281b9 in IEventTarget::_DispatchEvent (this=0xa6eb648,
evt=0xbfa57a5c, target=0xaebbff8)
at ../../../source/scripting/DOMEvent.cpp:66
#16 0x083281b9 in IEventTarget::_DispatchEvent (this=0xa6ea918,
evt=0xbfa57a5c, target=0xaebbff8)
at ../../../source/scripting/DOMEvent.cpp:66
#17 0x083281b9 in IEventTarget::_DispatchEvent (this=0xa6e9c78,
evt=0xbfa57a5c, target=0xaebbff8)
---Type <return> to continue, or q <return> to quit---
at ../../../source/scripting/DOMEvent.cpp:66
#18 0x083281b9 in IEventTarget::_DispatchEvent (this=0xaebbff8,
evt=0xbfa57a5c, target=0xaebbff8)
at ../../../source/scripting/DOMEvent.cpp:66
#19 0x08328339 in IEventTarget::DispatchEvent (this=0xaebbff8, evt=0xbfa57a5c)
at ../../../source/scripting/DOMEvent.cpp:86
#20 0x0834868f in CEntity::ProcessContactActionNoPathing (this=0xaebbf90,
current=0xc1749c8, timestep_millis=300)
at ../../../source/simulation/EntityStateProcessing.cpp:516
#21 0x082cc2bc in CEntity::UpdateOrders (this=0xaebbf90, timestep=300)
at ../../../source/simulation/Entity.cpp:577
#22 0x082cc968 in CEntity::Update (this=0xaebbf90, timestep=300)
at ../../../source/simulation/Entity.cpp:457
#23 0x082b65cc in CEntityManager::UpdateAll (this=0x95ab9e0, timestep=300)
at ../../../source/simulation/EntityManager.cpp:450
#24 0x0831631a in CSimulation::Simulate (this=0x9581140)
at ../../../source/simulation/Simulation.cpp:179
#25 0x0831670b in CSimulation::Update (this=0x9581140,
frameTime=0.023770732805132866)
at ../../../source/simulation/Simulation.cpp:106
#26 0x0829f6a5 in CGame::Update (this=0x95aab10,
deltaTime=0.023770732805132866, doInterpolate=true)
at ../../../source/ps/Game.cpp:230
---Type <return> to continue, or q <return> to quit---
#27 0x0820f421 in Frame () at ../../../source/main.cpp:271
#28 0x0820f882 in RunGameOrAtlas (argc=1, argv=0xbfa58014)
at ../../../source/main.cpp:397
#29 0x0820f906 in main (argc=1, argv=0xbfa58014)
at ../../../source/main.cpp:410
Change History
comment:2 Changed 4 years ago by jan
- Keywords simple added
Thanks for the testing+reporting! (heh, you're living up to the name, I wouldn't have thought to do that :) ) Again marking this as a self-contained task suitable for OS devs..
comment:3 Changed 4 years ago by jan
- Status changed from new to closed
- Resolution set to fixed
(In [7183]) robustified GetPatch? / GetTile?:
- clarify the meaning of mapSize (patchesPerSide)
- use a single ClampCoordToMap? function for clamping
- add annotations to all call sites when it is sure they will succeed
- otherwise, ensure return value is checked or at least add debug_assert
fixes #311 (successfully built house and dock at top of latium map) thanks to Heron for tracking down the cause!
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More output
gui/test/functions_sim_entity.js(254): Index out of bounds. ERROR: JavaScript Error (gui/test/functions_sim_entity.js, line 254): Index out of bounds. gui/test/functions_sim_entity.js(254): Invalid parameter(s) or count ERROR: JavaScript Error (gui/test/functions_sim_entity.js, line 254): Invalid parameter(s) or count [New Thread 0xb7f7fb90 (LWP 14802)] [Thread 0xb7f7fb90 (LWP 14802) exited] [New Thread 0xb7f7fb90 (LWP 14819)] [Thread 0xb7f7fb90 (LWP 14819) exited] [New Thread 0xb7f7fb90 (LWP 14825)] Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xb6ab26e0 (LWP 14751)] 0x08374786 in CRenderableObject::SetDirty (this=0x0, dirtyflags=2) at ../../../source/graphics/RenderableObject.h:82 82 if (m_RenderData) m_RenderData->m_UpdateFlags|=dirtyflags; (gdb) bt #0 0x08374786 in CRenderableObject::SetDirty (this=0x0, dirtyflags=2) at ../../../source/graphics/RenderableObject.h:82 #1 0x083732e7 in CTerrain::FlattenArea (this=0x9582a98, x0=71.1300049, x1=89.1300049, z0=561.334045, z1=579.334045) at ../../../source/graphics/Terrain.cpp:467 #2 0x082dc932 in CEntity::FlattenTerrain (this=0xbb9fa90) at ../../../source/simulation/EntityScriptInterface.cpp:932 #3 0x082e84ea in CNativeComplexFunction<CEntity, false, jsval_t, &(CEntity::FlattenTerrain(JSContext*, unsigned int, int*))>::JSFunction (cx=0x8723558, obj=0xbbc0200, argc=0, argv=0xbcb85d8, rval=0xbfc74220) at ../../../source/scripting/ScriptableComplex.inl:468 #4 0x085277cd in js_Invoke (cx=0x8723558, argc=0, flags=0) at jsinterp.c:1187 #5 0x0853838e in js_Interpret (cx=0x8723558, pc=0xa365118 ":", result=0xbfc74f48) at jsinterp.c:3586 #6 0x08527843 in js_Invoke (cx=0x8723558, argc=1, flags=2) at jsinterp.c:1207 #7 0x08527b9e in js_InternalInvoke (cx=0x8723558, obj=0xafa8570, fval=171218896, flags=0, argc=1, argv=0xbfc7507c, rval=0xbfc75080) at jsinterp.c:1284 #8 0x084f0c98 in JS_CallFunction (cx=0x8723558, obj=0xafa8570, fun=0x8a54860, argc=1, argv=0xbfc7507c, rval=0xbfc75080) at jsapi.c:4146 #9 0x082c0707 in CScriptObject::DispatchEvent (this=0xa321ce4, Context=0xafa8570, evt=0xbfc7547c) at ../../../source/simulation/ScriptObject.cpp:126 ---Type <return> to continue, or q <return> to quit--- #10 0x0832803c in IEventTarget::_DispatchEvent (this=0xa321aa8, evt=0xbfc7547c, target=0xaa4a508) at ../../../source/scripting/DOMEvent.cpp:49 #11 0x083281b9 in IEventTarget::_DispatchEvent (this=0xa55c540, evt=0xbfc7547c, target=0xaa4a508) at ../../../source/scripting/DOMEvent.cpp:66 #12 0x083281b9 in IEventTarget::_DispatchEvent (this=0xaa3b3b8, evt=0xbfc7547c, target=0xaa4a508) at ../../../source/scripting/DOMEvent.cpp:66 #13 0x083281b9 in IEventTarget::_DispatchEvent (this=0xaa3a638, evt=0xbfc7547c, target=0xaa4a508) at ../../../source/scripting/DOMEvent.cpp:66 #14 0x083281b9 in IEventTarget::_DispatchEvent (this=0xaa397d0, evt=0xbfc7547c, target=0xaa4a508) at ../../../source/scripting/DOMEvent.cpp:66 #15 0x083281b9 in IEventTarget::_DispatchEvent (this=0xaa4a508, evt=0xbfc7547c, target=0xaa4a508) at ../../../source/scripting/DOMEvent.cpp:66 #16 0x08328339 in IEventTarget::DispatchEvent (this=0xaa4a508, evt=0xbfc7547c) at ../../../source/scripting/DOMEvent.cpp:86 #17 0x0834868f in CEntity::ProcessContactActionNoPathing (this=0xaa4a4a0, current=0xbc31168, timestep_millis=300) at ../../../source/simulation/EntityStateProcessing.cpp:516 ---Type <return> to continue, or q <return> to quit--- #18 0x082cc2bc in CEntity::UpdateOrders (this=0xaa4a4a0, timestep=300) at ../../../source/simulation/Entity.cpp:577 #19 0x082cc968 in CEntity::Update (this=0xaa4a4a0, timestep=300) at ../../../source/simulation/Entity.cpp:457 #20 0x082b65cc in CEntityManager::UpdateAll (this=0x958c860, timestep=300) at ../../../source/simulation/EntityManager.cpp:450 #21 0x0831631a in CSimulation::Simulate (this=0x9564fc0) at ../../../source/simulation/Simulation.cpp:179 #22 0x0831670b in CSimulation::Update (this=0x9564fc0, frameTime=0.027122937142848969) at ../../../source/simulation/Simulation.cpp:106 #23 0x0829f6a5 in CGame::Update (this=0x95864a8, deltaTime=0.027122937142848969, doInterpolate=true) at ../../../source/ps/Game.cpp:230 #24 0x0820f421 in Frame () at ../../../source/main.cpp:271 #25 0x0820f882 in RunGameOrAtlas (argc=1, argv=0xbfc75a34) at ../../../source/main.cpp:397 #26 0x0820f906 in main (argc=1, argv=0xbfc75a34) at ../../../source/main.cpp:410