#3223 closed defect (fixed)
g_ScriptStatsTable is never deleted in replay mode
Reported by: | kanetaka | Owned by: | leper |
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Priority: | Should Have | Milestone: | Alpha 19 |
Component: | Core engine | Keywords: | g_ScriptStatsTable replay |
Cc: | kanetaka | Patch: |
Description
CScriptStatsTable* g_ScriptStatsTable is a global pointer. The pointer is deleted in void Shutdown(int flags), GameSetup.cpp, but that function is never called in replay mode.
Attachments (1)
Change History (6)
comment:1 by , 9 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
by , 9 years ago
Attachment: | commands2.txt added |
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comment:2 by , 9 years ago
r16627 throws exception in replay mode. Use the attached file for replay. I encountered the issue by Debug build. I will upload the dump file later, but the size is about 200MB and it may take long time.
comment:3 by , 9 years ago
Resolution: | fixed |
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Status: | closed → reopened |
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