Opened 9 years ago

Closed 9 years ago

Last modified 9 years ago

#3363 closed defect (fixed)

Units can't reach CC

Reported by: fabio Owned by: Itms
Priority: Must Have Milestone: Alpha 19
Component: Core engine Keywords:
Cc: mimo Patch:

Description

Units try to drop food and stone, continually walking in the same position next to the CC but are never able to reach it and drop their load.

commands.txt with 2015-07-29 svn.

Screenshot: http://wildfiregames.com/forum/uploads//monthly_07_2015/post-8891-0-11437200-1438256645.png

Originally reported here.

Attachments (2)

commands.txt (4.5 KB ) - added by silure 9 years ago.
commands.2.txt (5.1 KB ) - added by mimo 9 years ago.

Download all attachments as: .zip

Change History (10)

comment:1 by Itms, 9 years ago

Owner: set to Itms

I was taking a look at this after coming back from holidays. This is the same problem as reported by mimo some time ago. I do know where this comes from but now I have to find a way to actually fix it :( See the logs for more information: http://irclogs.wildfiregames.com/2015-07-19-QuakeNet-%230ad-dev.log at 19:54.

comment:2 by Itms, 9 years ago

Resolution: fixed
Status: newclosed

In 16915:

Enhance the MakeGoalReachable algorithm to handle better non-point goals.
Fixes #3363, #3297.

comment:3 by Itms, 9 years ago

CCing mimo so he knows the problem is fixed.

Please note: with this commit I only fixed the specific problem when units try to go the the goal's center. It is still possible for units to get stuck for other reasons and this ticket should not be reopened for that.

comment:4 by Itms, 9 years ago

Cc: mimo added

by silure, 9 years ago

Attachment: commands.txt added

comment:5 by silure, 9 years ago

Resolution: fixed
Status: closedreopened

Hi folk,

Reopening this ticket for another case. After chasing a camel the unit get stuck at CC, this happens only with Mauryans (r16927).

Last edited 9 years ago by silure (previous) (diff)

comment:6 by Itms, 9 years ago

Thanks for the report, I will take a look!

in reply to:  5 comment:7 by Itms, 9 years ago

Resolution: fixed
Status: reopenedclosed

I moved the report to another ticket, which is #3376. The problem you got has nothing to do with the one above, even if it looks similar.

comment:8 by mimo, 9 years ago

I've just experienced another case of a cavalry unit which never reached its cc just at the very beginning of the game. That's entity 222 in the attached commands.txt.

by mimo, 9 years ago

Attachment: commands.2.txt added
Note: See TracTickets for help on using tickets.