Opened 8 years ago

Closed 8 years ago

Last modified 8 years ago

#3635 closed enhancement (invalid)

Mineral variety

Reported by: Palaxin Owned by:
Priority: Nice to Have Milestone:
Component: UI & Simulation Keywords:
Cc: Patch:

Description (last modified by Palaxin)

I think it would be nice if you could mine from iron, copper, silver and/or gold ores instead of some generic metal ore. You would still gather the current generic metal resource from each ore, but they could differ in size and gather rate.

This actually enlarges the amount of strategic decisions to be made. Will I just savely, but slowly collect that big chunk of iron next to my CC? Is it worth to extend my territory towards that juicy gold ore in the middle of the map though it is exposed to attacks from every direction? Can I defend my workers then?

An option is to use this principle also for stone, e.g. marble (slow gather rate), some "normal" kind of stone and sandstone (fast gather rate). However, for stones this principle makes less sense than for metals IMO.

Gold

Actually gold isn't found as an ore. Pure gold can be collected easily, but is very rare.

  • very high gather rate (2.0 multiplier)
  • restriced to scenario/skirmish maps (imbalances are likely to happen on random maps)

Silver

Similar to gold, silver can be found in pure form in nature. However, it is not that rare and therefore less valuable.

  • high gather rate (1.4 multiplier)
  • on random maps, usually occurs outside the initial territory

Copper

Pure copper is very rare but smelting of ores can be done at 1085°C/1984°F which is relatively low for metals and doesn't require advanced techniques. Copper ores still aren't as abundant as iron ores.

  • medium gather rate (unchanged, 1.0 multiplier)
  • used to replace the current generic ore where it isn't possible to introduce iron and silver ores

Iron

Pure iron can't be found in nature and smelting requires some advanced knowledge/technology because of the high melting point of 1538°C/2800°F. However, iron ore is quite abundant.

  • low gather rate (0.7 multiplier)
  • on nearly all maps the ore next to the initial CC will be iron ore

Change History (6)

comment:1 by Palaxin, 8 years ago

Description: modified (diff)

comment:2 by historic_bruno, 8 years ago

Milestone: Backlog
Resolution: invalid
Status: newclosed

You need to discuss gameplay proposals like this on the forums: http://wildfiregames.com/forum/index.php?showforum=17

Trac is more for bug reports or implementing features the team has already agreed upon :) Of course, this could be made into a mod for testing, and if it works well, it could be introduced into the game.

comment:3 by Palaxin, 8 years ago

Ok, in the future I will make my proposals in the forum first :) I made this thread including my proposal here. May I reopen when I have made a well working patch/mod and received positive feedback?

comment:4 by Stan, 8 years ago

As soon as it will be generally accepted and/or you will have a working mod that should be fine yes.

Happy Modding :)

Last edited 8 years ago by Stan (previous) (diff)

comment:5 by Palaxin, 8 years ago

The mod is still WIP, basically scenario and skirmish maps have to be prepared as well as the AI to prioritize more precious ores (I would welcome someone helping me with this part). Most work has been done, though. Feedback, discussion and positive criticism always helps me, especially since I made this with the goal to be included in the main game...

Still not sure if/when I may reopen this ticket.

Last edited 8 years ago by Palaxin (previous) (diff)

comment:6 by Palaxin, 8 years ago

Description: modified (diff)
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