Opened 14 years ago
Last modified 10 years ago
#422 new task
Atlas entity editor
Reported by: | Philip Taylor | Owned by: | |
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Priority: | Nice to Have | Milestone: | Backlog |
Component: | Atlas editor | Keywords: | |
Cc: | Patch: |
Description
There should be an entity editor GUI, that can provide built-in documentation and structure and validation to make sure you produce correct entity XML files.
It should be integrated into Atlas, so it's easy to select a unit and say "edit this one's template" (and also "create a custom template for this specific unit").
Probably the GUI should be a property grid - a row for each interface with a drop-down list for the component type, then sub-rows representing the XML tree. Rows that inherit from parents would be marked in some way. It should probably be generated from annotations embedded in the component schemas (#413) to ensure it's up-to-date.
Change History (7)
comment:1 by , 14 years ago
Milestone: | Unclassified |
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comment:2 by , 14 years ago
Milestone: | → Backlog |
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follow-up: 4 comment:3 by , 13 years ago
Does this replicate Ticket #94?
Also, see some more description here: http://trac.wildfiregames.com/wiki/EntityEditorDesign
comment:4 by , 13 years ago
comment:5 by , 11 years ago
Old mockup from Michael via #94 (a property sheet is probably easier to program and more flexible, this is simply to document a different idea):
comment:6 by , 11 years ago
Owner: | removed |
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comment:7 by , 10 years ago
Component: | UI & Simulation → Atlas editor |
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Milestone Unclassified deleted