Opened 8 years ago

Closed 8 years ago

Last modified 6 years ago

#4245 closed enhancement (fixed)

[PATCH] New random map Caledonian Meadows

Reported by: FeXoR Owned by: FeXoR
Priority: Should Have Milestone: Alpha 21
Component: Maps Keywords: patch
Cc: Patch:

Description

See it's history at https://wildfiregames.com/forum/index.php?/topic/17642-random-map-realistic-terrain-demo

This map is IMO now ready to be added. The code has sadly become quite complex and I want to optimize it. However, IMO it's worth to be added so players can enjoy and test the map as well as the general approach of these kinds of maps in the comming Alpha 21.

Attachments (7)

add_caledonian_meadows2016_9_24.diff (30.2 KB ) - added by FeXoR 8 years ago.
caledonian_meadows.png (282.5 KB ) - added by FeXoR 8 years ago.
mappreview image
add_caledonian_meadows2016_9_25.diff (30.2 KB ) - added by FeXoR 8 years ago.
Fixes description as proposed by Itms
add_caledonian_meadows2016_9_25b.diff (30.2 KB ) - added by FeXoR 8 years ago.
Uses an initial heightmap to soften the issue of "to much woods", "to much water" etc.
add_caledonian_meadows2016_9_25c.diff (31.6 KB ) - added by FeXoR 8 years ago.
More resource spots also including raider camps. Decreased incline on smaller maps.
add_caledonian_meadows2016_9_25d.diff (31.7 KB ) - added by FeXoR 8 years ago.
Changed map category to "new"
caledonian_meadows.2.png (201.2 KB ) - added by FeXoR 8 years ago.
Uncut Mappreview

Download all attachments as: .zip

Change History (14)

comment:1 by elexis, 8 years ago

Refs #3764

by FeXoR, 8 years ago

Attachment: caledonian_meadows.png added

mappreview image

comment:2 by Itms, 8 years ago

Fixed text for the map description: Fertile lands surrounded by harsh terrain.\nRemains of recent snowfalls still haunt the forests, and torrential rivers from the snowmelt barely died away.\nAiming at a realistic terrain, this map might not always be balanced.

I didn't take a look at this vast amount of RMS code, that I don't know very well overall...

comment:3 by elexis, 8 years ago

Placement logic seems fine with regards to the output. Perhaps we more stone/wood. Mostly concerned that some areas seem a bit empty. Perhaps you can place some actors like a campfire.

Don't know if it's easily possible but perhaps some areas in the wood can have some space for buildings?

by FeXoR, 8 years ago

Fixes description as proposed by Itms

by FeXoR, 8 years ago

Uses an initial heightmap to soften the issue of "to much woods", "to much water" etc.

by FeXoR, 8 years ago

More resource spots also including raider camps. Decreased incline on smaller maps.

comment:4 by FeXoR, 8 years ago

In the older versions add_caledonian_meadows2016_9_25.diff​ and add_caledonian_meadows2016_9_25.diff​ there's a colon missing in the .json. This is also fixed.

by FeXoR, 8 years ago

Changed map category to "new"

by FeXoR, 8 years ago

Attachment: caledonian_meadows.2.png added

Uncut Mappreview

comment:5 by FeXoR, 8 years ago

Resolution: fixed
Status: newclosed

In 18781:

Adding random map Caledonian Meadows. Fixes #4245

comment:6 by FeXoR, 8 years ago

Keywords: review removed

comment:7 by elexis, 6 years ago

In 20988:

Use vectors for setTexture, refs #4992.

Simplify duplicate Caledonian Meadows and Wild Lake height-based texture painting by using for-of loops, texture setter and vectors, refs #4845, #4998.
Allow setTexture to write to impassable tiles as reported by FeXoR some time ago, refs #4245.

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