#428 closed task (fixed)
Generated Makefiles should not try to run wrong premake
Reported by: | Philip Taylor | Owned by: | |
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Priority: | Should Have | Milestone: | Alpha 7 |
Component: | Core engine | Keywords: | simple |
Cc: | Patch: |
Description
The Makefiles generated by Premake try to detect when the .lua file changed, and re-run premake
. That doesn't work because it's not the right path (and it might try to run an incorrect version of Premake instead). Maybe it could be changed to use the right relative path, but it would probably be safer to just print a message telling the user to run update-workspaces.sh
again.
(We already use a custom fork of Premake so it'd be adequate to just hard-code these changes into Premake's source.)
Change History (4)
comment:1 by , 13 years ago
Milestone: | Unclassified |
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comment:2 by , 13 years ago
Milestone: | → Backlog |
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comment:3 by , 13 years ago
Resolution: | → fixed |
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Status: | new → closed |
This has been removed a long time ago and premake4 doesn't do it anymore. I think that's the best solution. http://trac.wildfiregames.com/changeset/7218
comment:4 by , 13 years ago
Milestone: | Backlog → Alpha 7 |
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r7218 only changed what happens when building Premake itself, not what happens when building the game (which this ticket was about). But probably best to close this ticket anyway since premake4 makes it irrelevant.
Milestone Unclassified deleted