Ticket #470 (closed task: fixed)
Use correct projectile actor
| Reported by: | Philip | Owned by: | Philip |
|---|---|---|---|
| Priority: | Should Have | Milestone: | |
| Component: | Simulation | Keywords: | |
| Cc: |
Description
Projectiles need to be created with the correct actor (probably just coming from the attacker's actor's relevant prop point, not from the entity template, since that's easier with the current data files).
Change History
comment:2 Changed 22 months ago by philip
- Status changed from new to closed
- Resolution set to fixed
(In [7463]) # Use the correct projectile models. Fixes #470. Make CUnit::GetObject? return a reference so it's clear it can never be NULL.
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