Advanced Water Rendering
- Water patches would be nice for alpha but not necessary
Enhanced shoreline/reflection/wave effects
Foam decals around shorelines
- Foam around entities (rocks, ships, etc.)
- Entity splash particles/effects - think of an army crossing a river or projectiles landing in the water
- "Wakes" for moving ships?
- Optimization of water rendering.
Lower levels of water settings for older graphics cards.
- Compression of water normal maps (if possible without a big loss of quality).
Change History
(13)
Milestone: |
Environment Demo
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Summary: |
Water - Advanced → Advanced Water Rendering
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Type: |
task → enhancement
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Cc: |
wraitii added
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Description: |
modified (diff)
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Description: |
modified (diff)
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Reflections, refractions and per-pixel lighting have been added. Missing things include: