Opened 14 years ago
Closed 14 years ago
#555 closed task (fixed)
Automatic texture compression
Reported by: | Philip Taylor | Owned by: | Philip Taylor |
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Priority: | Should Have | Milestone: | Alpha 2 |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
See discussion.
- Create a metadata format for expressing DDS compression options.
- Create sensible metadata for each texture currently in the game.
- Create a basic tool for visually testing the compression options.
- Make the engine read the metadata when loading a non-DDS texture, and automatically compress and cache the file on first load.
- Make the release packager perform the compression in advance.
- Make the release packager do XMB and Collada conversions too, and make this conversion pipeline less ad-hoc, and pack everything into a zip.
Change History (3)
comment:1 by , 14 years ago
comment:2 by , 14 years ago
Owner: | set to |
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comment:3 by , 14 years ago
Resolution: | → fixed |
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Status: | new → closed |
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Also the texture loading system should provide a much more efficient alternative to
CTextureEntry::BuildBaseColor
.