Ticket #555 (closed task: fixed)
Automatic texture compression
| Reported by: | Philip | Owned by: | Philip |
|---|---|---|---|
| Priority: | Should Have | Milestone: | Alpha 2 |
| Component: | Core engine | Keywords: | |
| Cc: |
Description
See discussion.
- Create a metadata format for expressing DDS compression options.
- Create sensible metadata for each texture currently in the game.
- Create a basic tool for visually testing the compression options.
- Make the engine read the metadata when loading a non-DDS texture, and automatically compress and cache the file on first load.
- Make the release packager perform the compression in advance.
- Make the release packager do XMB and Collada conversions too, and make this conversion pipeline less ad-hoc, and pack everything into a zip.
Change History
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Also the texture loading system should provide a much more efficient alternative to CTextureEntry::BuildBaseColor.