Opened 3 years ago
Last modified 2 years ago
#5888 new enhancement
Treasure improvements.
Reported by: | Freagarach | Owned by: | |
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Priority: | Should Have | Milestone: | Backlog |
Component: | Simulation | Keywords: | |
Cc: | Patch: | Phab:D3303 |
Description (last modified by )
Currently treasures are special resource supplies. This means that also e.g. champions have the resourceGatherer component despite only able to pick up treasures. This also limits the possibilities of treasures (think AOE-III) and is the cause of some hacks / ugly code in resource gathering.
Current "treasures" could be crates of resources which are instantly picked up (but not added to the players resource count yet).
Refs. #5214
Other improvements could include:
- Applying StatusEffects when a treasure is picked up.
- Spawning entities when picked up.
- Hiding the benefit a treasure gives.
Change History (5)
comment:1 by , 3 years ago
Milestone: | Backlog → Alpha 25 |
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comment:2 by , 3 years ago
Description: | modified (diff) |
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Patch: | → Phab:D3303 |
comment:3 by , 3 years ago
Replying to Freagarach:
Other improvements could include:
- Applying StatusEffects when a treasure is picked up.
- Spawning entities when picked up.
- Hiding the benefit a treasure gives.
- some kind of bonus, smaller than catafalques but permanent
comment:4 by , 3 years ago
Milestone: | Alpha 25 → Alpha 26 |
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In r24989:
Split treasures from ResourceSupply.
Removes some hardcoding and allows for easier modding of treasures.
Refs.: #5888 Differential revision: D3303 Comments by: @Imarok, @Nescio, @Stan, @wraitii
comment:5 by , 2 years ago
Milestone: | Alpha 26 → Backlog |
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Phab:D3303 will split them from ResourceSupplies.