Opened 14 years ago

Closed 11 years ago

Last modified 11 years ago

#592 closed task (fixed)

Order queuing for formations

Reported by: Philip Taylor Owned by: leper
Priority: Should Have Milestone: Alpha 12
Component: UI & Simulation Keywords: formations
Cc: Patch:

Description

When a group of units is ordered to do anything other than walk, the formation controller disbands and each unit performs the order individually. If the formation controller had queued orders, they get lost.

Instead, units ought to stay associated with the formation controller while they're individually carrying out the action (attacking, gathering, etc). The formation controller should detect when its order has been completed (target died, resource exhausted, etc) and then regroup the units and move onto its next order.

Change History (5)

comment:1 by Andrew, 14 years ago

Milestone: UnclassifiedBacklog

comment:2 by historic_bruno, 12 years ago

Component: Core engineUI & Simulation

comment:3 by leper, 12 years ago

In 11876:

Add repair order queueing to formations. Refs #592.

comment:4 by leper, 11 years ago

Owner: set to leper
Resolution: fixed
Status: newclosed

In 12911:

Formation order queueing. Fixes #592, #593 and #1716.
Allow changing the formation, while under attack. Fixes #1624. Patch by Simikolon.

comment:5 by leper, 11 years ago

Milestone: BacklogAlpha 12
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