Ticket #592 (closed task: fixed)

Opened 3 years ago

Last modified 6 months ago

Order queuing for formations

Reported by: Philip Owned by: leper
Priority: Should Have Milestone: Alpha 12
Component: UI & Simulation Keywords: formations
Cc:

Description

When a group of units is ordered to do anything other than walk, the formation controller disbands and each unit performs the order individually. If the formation controller had queued orders, they get lost.

Instead, units ought to stay associated with the formation controller while they're individually carrying out the action (attacking, gathering, etc). The formation controller should detect when its order has been completed (target died, resource exhausted, etc) and then regroup the units and move onto its next order.

Change History

comment:1 Changed 3 years ago by wacko

  • Milestone changed from Unclassified to Backlog

comment:2 Changed 12 months ago by historic_bruno

  • Component changed from Core engine to UI & Simulation

comment:3 Changed 12 months ago by leper

In 11876:

Add repair order queueing to formations. Refs #592.

comment:4 Changed 6 months ago by leper

  • Owner set to leper
  • Status changed from new to closed
  • Resolution set to fixed

In 12911:

Formation order queueing. Fixes #592, #593 and #1716.
Allow changing the formation, while under attack. Fixes #1624. Patch by Simikolon.

comment:5 Changed 6 months ago by leper

  • Milestone changed from Backlog to Alpha 12
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