Ticket #592 (closed task: fixed)
Order queuing for formations
|Reported by:||Philip||Owned by:||leper|
|Priority:||Should Have||Milestone:||Alpha 12|
|Component:||UI & Simulation||Keywords:||formations|
When a group of units is ordered to do anything other than walk, the formation controller disbands and each unit performs the order individually. If the formation controller had queued orders, they get lost.
Instead, units ought to stay associated with the formation controller while they're individually carrying out the action (attacking, gathering, etc). The formation controller should detect when its order has been completed (target died, resource exhausted, etc) and then regroup the units and move onto its next order.
- Component changed from Core engine to UI & Simulation
- Owner set to leper
- Status changed from new to closed
- Resolution set to fixed