Ticket #610 (closed enhancement: fixed)

Opened 3 years ago

Last modified 3 years ago

Garrisoning units in buildings

Reported by: evans Owned by: Brian
Priority: Should Have Milestone: Alpha 3
Component: Core engine Keywords: garrison
Cc:

Description

Patch to implement Garrisoning in buildings Features Implemented: Auto Unloading of units when the building's health reduces to a particular amount Filtering unit classes on garrisoning Fixed "GetPosition?() called when IsInWorld?() is false" error Unload All Auto Healing garrisoned units

Features Not Implemented: Special cases for Ships Garrison flag appearing on top of the building Playing Garrisoning sound

Other things to be done: Modify XML to set the class/max number of units which can be garrisoned in a building, heal rate etc

Attachments

Garrisoning.patch (19.2 KB) - added by evans 3 years ago.

Change History

comment:1 Changed 3 years ago by k776

  • Milestone changed from Unclassified to OS Alpha 2

comment:2 Changed 3 years ago by feneur

  • Keywords review added
  • Type changed from defect to enhancement

comment:3 Changed 3 years ago by k776

  • Milestone changed from OS Alpha 2 to OS Alpha 3

Changed 3 years ago by evans

comment:4 Changed 3 years ago by k776

  • Priority changed from minor to major

comment:5 Changed 3 years ago by brian

  • Status changed from new to closed
  • Resolution set to fixed

(In [8451]) Garrisoning for buildings based on patch by Evans (fixes #610)

comment:6 Changed 3 years ago by evans

  • Status changed from closed to reopened
  • Resolution fixed deleted

When there is only 1 unit garrisoned, The unload-all button should have the caption "1". Right now, it is blank.

comment:7 Changed 3 years ago by brian

  • Status changed from reopened to closed
  • Resolution set to fixed

(In [8457]) Show a 1 when only a single unit remains garrisoned (re-fixes #610)

comment:8 Changed 3 years ago by brian

  • Keywords garrison added; review removed
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