Ticket #610 (closed enhancement: fixed)
Garrisoning units in buildings
| Reported by: | evans | Owned by: | Brian |
|---|---|---|---|
| Priority: | Should Have | Milestone: | Alpha 3 |
| Component: | Core engine | Keywords: | garrison |
| Cc: |
Description
Patch to implement Garrisoning in buildings Features Implemented: Auto Unloading of units when the building's health reduces to a particular amount Filtering unit classes on garrisoning Fixed "GetPosition?() called when IsInWorld?() is false" error Unload All Auto Healing garrisoned units
Features Not Implemented: Special cases for Ships Garrison flag appearing on top of the building Playing Garrisoning sound
Other things to be done: Modify XML to set the class/max number of units which can be garrisoned in a building, heal rate etc
Attachments
Change History
comment:2 Changed 3 years ago by feneur
- Keywords review added
- Type changed from defect to enhancement
comment:6 Changed 3 years ago by evans
- Status changed from closed to reopened
- Resolution fixed deleted
When there is only 1 unit garrisoned, The unload-all button should have the caption "1". Right now, it is blank.
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