Ticket #62 (closed enhancement: fixed)
Bug - Actor Sychronisation
| Reported by: | stuart | Owned by: | Mythos_Ruler |
|---|---|---|---|
| Priority: | Should Have | Milestone: | |
| Component: | Core engine | Keywords: | |
| Cc: |
Description
- Start times for initial animations should be randomised. All units on the map start with their idle animations in perfect unison, for example.
Change History
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I am starting to give units some additional idle randomizations in the Actor files.