Ticket #62 (closed enhancement: fixed)

Opened 7 years ago

Last modified 3 years ago

Bug - Actor Sychronisation

Reported by: stuart Owned by: Mythos_Ruler
Priority: Should Have Milestone:
Component: Core engine Keywords:
Cc:

Description

  • Start times for initial animations should be randomised. All units on the map start with their idle animations in perfect unison, for example.

Change History

comment:1 Changed 4 years ago by Mythos_Ruler

  • Owner set to Mythos_Ruler

I am starting to give units some additional idle randomizations in the Actor files.

comment:2 Changed 3 years ago by Philip

  • Status changed from new to closed
  • Resolution set to fixed

The code now adds a ~5% random factor to the animation speed (recomputed each time it loops), which should avoid this problem.

comment:3 Changed 3 years ago by anonymous

  • Milestone Advanced Playability Demo deleted

Milestone Advanced Playability Demo deleted

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