Ticket #647 (closed defect: fixed)

Opened 3 years ago

Last modified 3 years ago

Units constantly getting stuck in an animation

Reported by: k776 Owned by: Phillip
Priority: Should Have Milestone: Alpha 3
Component: Core engine Keywords:
Cc:

Description

It's happening more often. When a resource disappears, or a building is destroy, or a unit is killed, when large groups of units are involved, many of them get stuck in the gathering/killing animation, and do not stop. This doesn't affect gameplay, but it sure looks weird, and should be fixed.

Maybe something that reevaluates each units orders per second and readjusts there animation accordingly?

Change History

comment:1 Changed 3 years ago by philip

  • Status changed from new to closed
  • Resolution set to fixed

(In [8681]) Add some tests for UnitAI. Fix said tests for UnitAI. Hopefully fix #647 too. Document HFSM interface a bit. Add Engine.DumpSimState?() console command for debugging.

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