Ticket #647 (closed defect: fixed)
Units constantly getting stuck in an animation
| Reported by: | k776 | Owned by: | Phillip |
|---|---|---|---|
| Priority: | Should Have | Milestone: | Alpha 3 |
| Component: | Core engine | Keywords: | |
| Cc: |
Description
It's happening more often. When a resource disappears, or a building is destroy, or a unit is killed, when large groups of units are involved, many of them get stuck in the gathering/killing animation, and do not stop. This doesn't affect gameplay, but it sure looks weird, and should be fixed.
Maybe something that reevaluates each units orders per second and readjusts there animation accordingly?
Change History
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(In [8681]) Add some tests for UnitAI. Fix said tests for UnitAI. Hopefully fix #647 too. Document HFSM interface a bit. Add Engine.DumpSimState?() console command for debugging.