Opened 2 years ago

Closed 2 years ago

#6533 closed defect (fixed)

Big jump in msec/frame

Reported by: Langbart Owned by: Vladislav Belov
Priority: Should Have Milestone: Alpha 26
Component: Core engine Keywords:
Cc: Patch: Phab:D4638

Description (last modified by Langbart)

to reproduce

bisect

[26406]

EDIT (1)

Langbart: could check what's slower inside render?

Pay attention to rendering bucketed submissions (inside render models/ shadow map/ render submissions/ render) [26406] ~105 msec/fram [26405] ~12 msec/frame

18:06 < Langbart> Vladislav r26406 caused a big discrepancy for the msec/frame.
[...]
18:06 < Langbart> shall i make a ticket ?
18:09 < Vladislav> Langbart: yep.

Attachments (2)

rP26406_test.jpg (459.1 KB ) - added by Langbart 2 years ago.
insider_render.jpg (701.4 KB ) - added by Langbart 2 years ago.

Download all attachments as: .zip

Change History (5)

by Langbart, 2 years ago

Attachment: rP26406_test.jpg added

comment:1 by Langbart, 2 years ago

Description: modified (diff)

adding a screenshot with more details inside of the render

by Langbart, 2 years ago

Attachment: insider_render.jpg added

comment:2 by Vladislav Belov, 2 years ago

Patch: Phab:D4638

comment:3 by Vladislav Belov, 2 years ago

Owner: set to Vladislav Belov
Resolution: fixed
Status: newclosed

In 26859:

Fixes dynamic GL buffer orphaning forgotten in rP26406. Fixes #6533

Tested By: Langbart

Differential Revision: https://code.wildfiregames.com/D4638

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