Ticket #675 (closed enhancement: fixed)
Saving screenshot should provide message notifying user where it saved
| Reported by: | historic_bruno | Owned by: | historic_bruno |
|---|---|---|---|
| Priority: | If Time Permits | Milestone: | Alpha 3 |
| Component: | Core engine | Keywords: | screenshot |
| Cc: |
Description
Currently when you take a screenshot in the game (F2), there is no message and the screenshot is silently saved to a certain directory, differing by the user's OS. A dialog is probably too much interruption for the user, as it's one more thing they'd have to click through, so a chat message / log entry seems a logical way to solve this.
Change History
comment:1 Changed 3 years ago by historic_bruno
- Owner set to historic_bruno
- Status changed from new to assigned
comment:2 Changed 3 years ago by Philip
One thing that always irritates me is when taking multiple screenshots, and the second one shows the "Saved screenshot0000.bmp" text from the first one. Not sure how best to avoid that, though. Maybe the screenshot key should hide any old screenshot messages and then call the renderer again (kind of like the big screenshot feature does) rather than simply dumping what's already on the screen?
comment:3 Changed 3 years ago by historic_bruno
Good suggestion. To get around that I've added a GameSetup::RenderLogger? function which allows the logger messages to be temporarily hidden. Also added a CLogger::LogMessageRender? function and macro, to render a normal message when we want.
