Opened 13 years ago

Closed 13 years ago

#687 closed enhancement (fixed)

Build Limits

Reported by: Kieran P Owned by:
Priority: Should Have Milestone: Alpha 7
Component: UI & Simulation Keywords:
Cc: Patch:

Description (last modified by Kieran P)

Place build limits:

  • Max 20 houses per civ center (100 units per civ center should prevent the game from slowing down too quickly).
  • Max 3 civ centers (supports 300 units per player should be enough)
  • Max 1 living hero for each civ
  • Max 1 fortress per civ center (increases need to expand to build more)

There should also be an option in the game setup menus, for "Enable Build Limits". It should be ticked by default, and allow to be unticked, which would disable them for that game (for testing purposes).

It should also only affect new things in the game. If a map maker creates a map with 10 heros, you should still be able to load the map and control those heros. You just can't build another one.

Change History (13)

comment:1 by Kieran P, 13 years ago

Description: modified (diff)

comment:2 by Erik Johansson, 13 years ago

1 active/"living" hero per civ at a time.

comment:3 by Kieran P, 13 years ago

Priority: minormajor

comment:4 by Kieran P, 13 years ago

Owner: Evans removed

comment:5 by Kieran P, 13 years ago

Description: modified (diff)

comment:6 by Kieran P, 13 years ago

Milestone: Alpha 4Alpha 5

comment:7 by Kieran P, 13 years ago

Milestone: Alpha 5Alpha 6

comment:8 by Kieran P, 13 years ago

Milestone: Alpha 6Alpha 7

comment:9 by Kieran P, 13 years ago

Milestone: Alpha 7Backlog

comment:10 by ben, 13 years ago

(In [9970]) Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287. Implements build limits. See #687. Implements autorotation for dock placement. Fixes unit spawning to consider terrain passability. See #893. Adds new passability criteria based on distance from shore. Updates build restrictions on some templates. Changes unit spawning search to 4 tiles away from foundation. Changes garrison/training spawn failure to nicer UI notification.

comment:11 by Kieran P, 13 years ago

Milestone: BacklogAlpha 7

comment:12 by historic_bruno, 13 years ago

Hmm since we're scrapping most of those limits with dynamic territories, maybe the one remaining limit (1 hero at a time) can be moved to a separate ticket for proposed Unit Limits. I'm not even sure that it makes sense to combine the two concepts within one component. Do we still want limits to be optional and selected in game setup?

comment:13 by Kieran P, 13 years ago

Resolution: fixed
Status: newclosed
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