Opened 18 years ago
Closed 12 years ago
#74 closed task (fixed)
Graphics - Particle Engine
Reported by: | Stuart Walpole | Owned by: | |
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Priority: | Should Have | Milestone: | Alpha 5 |
Component: | Core engine | Keywords: | particles |
Cc: | Patch: |
Description (last modified by )
Basic particle engine is in the game, provided by Will Dull, with a constant emitter.
Needs to be picked up to allow creation of XML-based particle effects, using editor to tweak properties, and have them broadcast from locations in the game (either placed as particle objects, or attached to actors in prop sockets).
- Often particles can appear conditionally (eg smoke and flame trails on a building when it is damaged) or when a unit is splashing through water.
Change History (9)
comment:1 by , 15 years ago
Owner: | set to |
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comment:2 by , 13 years ago
Milestone: | Environment Demo |
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comment:3 by , 13 years ago
Owner: | removed |
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comment:4 by , 13 years ago
Milestone: | → Backlog |
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Owner: | set to |
comment:5 by , 13 years ago
Owner: | removed |
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follow-up: 9 comment:6 by , 13 years ago
Description: | modified (diff) |
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Keywords: | particles added |
Milestone: | Backlog → Alpha 6 |
This is pretty much solved by [9151], except the third point: the engine should be extended to allow conditional particles, hopefully with some degree of scripting involved so it's as flexible as possible.
comment:7 by , 13 years ago
Milestone: | Alpha 6 → Alpha 7 |
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comment:8 by , 13 years ago
Milestone: | Alpha 7 → Backlog |
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comment:9 by , 12 years ago
Milestone: | Backlog → Alpha 5 |
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Resolution: | → fixed |
Status: | new → closed |
Replying to historic_bruno:
the engine should be extended to allow conditional particles, hopefully with some degree of scripting involved so it's as flexible as possible.
Actually [9175] seems to provide some means for doing that and the examples in this ticket duplicate e.g. #44 and #131, so I'm closing it. If there's any specific features lacking they can have a new ticket.
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Milestone Environment Demo deleted