Ticket #74 (closed task: fixed)
Graphics - Particle Engine
| Reported by: | stuart | Owned by: | |
|---|---|---|---|
| Priority: | Should Have | Milestone: | Alpha 5 |
| Component: | Core engine | Keywords: | particles |
| Cc: |
Description (last modified by historic_bruno) (diff)
Basic particle engine is in the game, provided by Will Dull, with a constant emitter.
Needs to be picked up to allow creation of XML-based particle effects, using editor to tweak properties, and have them broadcast from locations in the game (either placed as particle objects, or attached to actors in prop sockets).
- Often particles can appear conditionally (eg smoke and flame trails on a building when it is damaged) or when a unit is splashing through water.
Change History
comment:2 Changed 20 months ago by anonymous
- Milestone Environment Demo deleted
Milestone Environment Demo deleted
comment:6 follow-up: ↓ 9 Changed 13 months ago by historic_bruno
- Keywords particles added
- Description modified (diff)
- Milestone changed from Backlog to Alpha 6
This is pretty much solved by [9151], except the third point: the engine should be extended to allow conditional particles, hopefully with some degree of scripting involved so it's as flexible as possible.
comment:9 in reply to: ↑ 6 Changed 2 days ago by historic_bruno
- Status changed from new to closed
- Resolution set to fixed
- Milestone changed from Backlog to Alpha 5
Replying to historic_bruno:
the engine should be extended to allow conditional particles, hopefully with some degree of scripting involved so it's as flexible as possible.
Actually [9175] seems to provide some means for doing that and the examples in this ticket duplicate e.g. #44 and #131, so I'm closing it. If there's any specific features lacking they can have a new ticket.
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