#818 closed defect (fixed)
Garrisoned units on ships don't increase fire power
Reported by: | Kieran P | Owned by: | |
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Priority: | Should Have | Milestone: | Alpha 14 |
Component: | UI & Simulation | Keywords: | |
Cc: | Patch: |
Description (last modified by )
When units are garrisoned in a ship, they do not seem to increase the amount of arrows fired from it.
It should act like towers, and increase the amount of arrows fired.
Change History (14)
comment:1 by , 13 years ago
Component: | Game engine → Simulation |
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Description: | modified (diff) |
Milestone: | Alpha 6 → Alpha 7 |
Priority: | Should Have → Nice to Have |
Summary: | Improve garrisoned ship functionality → Garrisoned units on ships don't increase fire power |
comment:2 by , 13 years ago
comment:3 by , 13 years ago
Sorry, silly mistake, we'd decrease the repeat fire time, not increase it.
comment:4 by , 13 years ago
Another update to clarify that GetGarrisonedArcherCount() actually gets all units capable of using a bow (currently any unit with the class Infantry or Archer; so all infantry units and horse archers currently.) I originally incorrectly assumed it was only dedicated archers.
comment:5 by , 13 years ago
As a temporary measure, I have given ships the building AI behavior of garrisoned units adding arrows.
comment:6 by , 13 years ago
Milestone: | Alpha 7 → Alpha 8 |
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comment:7 by , 12 years ago
Milestone: | Alpha 8 → Alpha 9 |
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comment:8 by , 12 years ago
Milestone: | Alpha 9 → Alpha 10 |
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comment:9 by , 12 years ago
Milestone: | Alpha 10 → Backlog |
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comment:10 by , 11 years ago
With #2010, BuildingAI could be used as permanent solution. As it implements the restriction classes, uses the repeatTime, and users can force it to only fire on one target.
comment:11 by , 9 years ago
Resolution: | → fixed |
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Status: | new → closed |
This has been implemented for some time (using BuildingAI).
comment:13 by , 8 years ago
Milestone: | Backlog → Alpha 19 |
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comment:14 by , 7 years ago
Description: | modified (diff) |
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Milestone: | Alpha 19 → Alpha 14 |
Priority: | Nice to Have → Should Have |
Looking into this now, seems simple enough to implement.
The building and ship arrow mechanisms are slightly different:
Which units should increase the number of arrows fired from ships? Only archers, or all garrisoned units?