Ticket #886 (closed defect: fixed)
Prop point position within static Collada meshes do not get exported or interpreted correctly by the game.
|Reported by:||michael||Owned by:||historic_bruno|
|Priority:||Must Have||Milestone:||Alpha 8|
Prop points get moved and pitched 90 degrees when exported from Max to Collada and into the Game. Not sure if this is an exporter issue or a game engine issue where the game does not interpret the Collada data correctly.
- Owner set to historic_bruno
- Status changed from new to assigned
- Milestone changed from Backlog to Alpha 8